[PATCH vkd3d 2/5] vkd3d-shader: Rename the vkd3d_static_border_color enumeration to vkd3d_shader_static_border_colour.

Henri Verbeet hverbeet at codeweavers.com
Fri Jul 17 04:44:22 CDT 2020


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 include/vkd3d_shader.h   | 12 ++++++------
 libs/vkd3d-shader/dxbc.c |  4 ++--
 2 files changed, 8 insertions(+), 8 deletions(-)

diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h
index d6f4aea..cbc4562 100644
--- a/include/vkd3d_shader.h
+++ b/include/vkd3d_shader.h
@@ -392,13 +392,13 @@ enum vkd3d_shader_comparison_func
     VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPARISON_FUNC),
 };
 
-enum vkd3d_static_border_color
+enum vkd3d_shader_static_border_colour
 {
-    VKD3D_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0,
-    VKD3D_STATIC_BORDER_COLOR_OPAQUE_BLACK = 1,
-    VKD3D_STATIC_BORDER_COLOR_OPAQUE_WHITE = 2,
+    VKD3D_SHADER_STATIC_BORDER_COLOUR_TRANSPARENT_BLACK = 0x0,
+    VKD3D_SHADER_STATIC_BORDER_COLOUR_OPAQUE_BLACK      = 0x1,
+    VKD3D_SHADER_STATIC_BORDER_COLOUR_OPAQUE_WHITE      = 0x2,
 
-    VKD3D_FORCE_32_BIT_ENUM(VKD3D_STATIC_BORDER_COLOR),
+    VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_STATIC_BORDER_COLOUR),
 };
 
 struct vkd3d_static_sampler_desc
@@ -410,7 +410,7 @@ struct vkd3d_static_sampler_desc
     float mip_lod_bias;
     unsigned int max_anisotropy;
     enum vkd3d_shader_comparison_func comparison_func;
-    enum vkd3d_static_border_color border_color;
+    enum vkd3d_shader_static_border_colour border_colour;
     float min_lod;
     float max_lod;
     unsigned int shader_register;
diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c
index 1fb8dc8..4f19b85 100644
--- a/libs/vkd3d-shader/dxbc.c
+++ b/libs/vkd3d-shader/dxbc.c
@@ -2549,7 +2549,7 @@ static int shader_parse_static_samplers(struct root_signature_parser_context *co
         read_float(&ptr, &sampler_descs[i].mip_lod_bias);
         read_dword(&ptr, &sampler_descs[i].max_anisotropy);
         read_dword(&ptr, &sampler_descs[i].comparison_func);
-        read_dword(&ptr, &sampler_descs[i].border_color);
+        read_dword(&ptr, &sampler_descs[i].border_colour);
         read_float(&ptr, &sampler_descs[i].min_lod);
         read_float(&ptr, &sampler_descs[i].max_lod);
         read_dword(&ptr, &sampler_descs[i].shader_register);
@@ -2989,7 +2989,7 @@ static int shader_write_static_samplers(struct root_signature_writer_context *co
             return VKD3D_ERROR_OUT_OF_MEMORY;
         if (!write_dword(context, samplers[i].comparison_func))
             return VKD3D_ERROR_OUT_OF_MEMORY;
-        if (!write_dword(context, samplers[i].border_color))
+        if (!write_dword(context, samplers[i].border_colour))
             return VKD3D_ERROR_OUT_OF_MEMORY;
         if (!write_float(context, samplers[i].min_lod))
             return VKD3D_ERROR_OUT_OF_MEMORY;
-- 
2.11.0




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