[PATCH v2 1/5] wined3d: Correctly destroy the adapter on format initialization failure in no3d mode.
Matteo Bruni
mbruni at codeweavers.com
Wed Jul 22 12:00:54 CDT 2020
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
v2: Don't call adapter_no3d_destroy() from wined3d_adapter_no3d_create().
dlls/wined3d/directx.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 533d99f026f0..e797f2188810 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -2991,6 +2991,7 @@ static struct wined3d_adapter *wined3d_adapter_no3d_create(unsigned int ordinal,
if (!wined3d_adapter_no3d_init_format_info(adapter))
{
+ wined3d_adapter_cleanup(adapter);
heap_free(adapter);
return NULL;
}
--
2.26.2
More information about the wine-devel
mailing list