[PATCH 3/4] quartz/dsoundrender: Clear the DirectSound buffer on EOS.
Zebediah Figura
z.figura12 at gmail.com
Thu Jul 23 19:29:23 CDT 2020
"Zero Escape: Nine Hours, Nine Persons, Nine Doors" does not stop or destroy the
graph after it is finished running, so the last second of audio repeats
otherwise.
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/quartz/dsoundrender.c | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/dlls/quartz/dsoundrender.c b/dlls/quartz/dsoundrender.c
index a3155477fde..8b914751e15 100644
--- a/dlls/quartz/dsoundrender.c
+++ b/dlls/quartz/dsoundrender.c
@@ -477,6 +477,8 @@ static HRESULT dsound_render_sink_eos(struct strmbase_sink *iface)
struct dsound_render *filter = impl_from_strmbase_pin(&iface->pin);
IFilterGraph *graph = filter->filter.graph;
IMediaEventSink *event_sink;
+ void *buffer;
+ DWORD size;
EnterCriticalSection(&filter->stream_cs);
@@ -494,6 +496,10 @@ static HRESULT dsound_render_sink_eos(struct strmbase_sink *iface)
DSoundRender_HandleEndOfStream(filter);
+ IDirectSoundBuffer_Lock(filter->dsbuffer, 0, 0, &buffer, &size, NULL, NULL, DSBLOCK_ENTIREBUFFER);
+ memset(buffer, 0, size);
+ IDirectSoundBuffer_Unlock(filter->dsbuffer, buffer, size, NULL, 0);
+
LeaveCriticalSection(&filter->stream_cs);
return S_OK;
}
--
2.27.0
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