[PATCH 5/5] d3dcompiler: Don't link to dxguid or uuid.

Matteo Bruni mbruni at codeweavers.com
Fri Jul 24 04:14:09 CDT 2020


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
Unnecessary since 293e2b55ad3949dd81ea3b63603339bb5fc5ad06: we're
including initguid.h because we need to expose different variants of
ID3D11ShaderReflection depending on the d3dcompiler_xx version.

This patch was suggested by Zebediah Figura on IRC, now many months
ago.

 dlls/d3dcompiler_43/Makefile.in  | 1 -
 dlls/d3dcompiler_43/reflection.c | 1 -
 2 files changed, 2 deletions(-)

diff --git a/dlls/d3dcompiler_43/Makefile.in b/dlls/d3dcompiler_43/Makefile.in
index d273e278c3b8..8464113cd15d 100644
--- a/dlls/d3dcompiler_43/Makefile.in
+++ b/dlls/d3dcompiler_43/Makefile.in
@@ -1,5 +1,4 @@
 MODULE    = d3dcompiler_43.dll
-IMPORTS   = dxguid uuid
 EXTRADEFS = -DD3D_COMPILER_VERSION=43
 
 EXTRADLLFLAGS = -mno-cygwin
diff --git a/dlls/d3dcompiler_43/reflection.c b/dlls/d3dcompiler_43/reflection.c
index b29db47c71ea..7a8af39b07d1 100644
--- a/dlls/d3dcompiler_43/reflection.c
+++ b/dlls/d3dcompiler_43/reflection.c
@@ -20,7 +20,6 @@
 
 #include "initguid.h"
 #include "d3dcompiler_private.h"
-#include "winternl.h"
 #include "d3d10.h"
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler);
-- 
2.26.2




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