[PATCH 1/7] wined3d: Wait for the command stream to finish before removing the context in adapter_no3d_uninit_3d().
Henri Verbeet
hverbeet at codeweavers.com
Mon Jun 1 18:16:59 CDT 2020
Like we do in adapter_gl_uninit_3d() and adapter_vk_uninit_3d().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/directx.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 0b945919b96..ddce04f55dd 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -2573,6 +2573,8 @@ static void adapter_no3d_uninit_3d(struct wined3d_device *device)
context_no3d = &wined3d_device_no3d(device)->context_no3d;
device->blitter->ops->blitter_destroy(device->blitter, NULL);
+ wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
+
device_context_remove(device, context_no3d);
wined3d_context_cleanup(context_no3d);
}
--
2.20.1
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