[PATCH 6/7] d3d10core: Directly call DXGID3D10CreateDevice().

Henri Verbeet hverbeet at codeweavers.com
Mon Jun 1 18:17:04 CDT 2020


From: Rémi Bernon <rbernon at codeweavers.com>

Instead of using D3D11CoreCreateDevice().

Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
This supersedes patch 185304.
Don't bother with D3D10CoreRegisterLayers(), just pass the d3d11 module handle.

 dlls/d3d10core/Makefile.in      |  2 +-
 dlls/d3d10core/d3d10core_main.c | 23 +++++++++++++++--------
 2 files changed, 16 insertions(+), 9 deletions(-)

diff --git a/dlls/d3d10core/Makefile.in b/dlls/d3d10core/Makefile.in
index cf7efb27418..e56e38c188c 100644
--- a/dlls/d3d10core/Makefile.in
+++ b/dlls/d3d10core/Makefile.in
@@ -1,6 +1,6 @@
 MODULE    = d3d10core.dll
 IMPORTLIB = d3d10core
-IMPORTS   = d3d11
+IMPORTS   = d3d11 dxgi
 
 EXTRADLLFLAGS = -mno-cygwin
 
diff --git a/dlls/d3d10core/d3d10core_main.c b/dlls/d3d10core/d3d10core_main.c
index d364be90d6d..bbfa4e691af 100644
--- a/dlls/d3d10core/d3d10core_main.c
+++ b/dlls/d3d10core/d3d10core_main.c
@@ -22,12 +22,12 @@
 #include "initguid.h"
 
 #define COBJMACROS
-#include "d3d11.h"
+#include "d3d10.h"
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
 
-HRESULT WINAPI D3D11CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter, unsigned int flags,
-        const D3D_FEATURE_LEVEL *feature_levels, unsigned int level_count, ID3D11Device **device);
+HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d11, IDXGIFactory *factory, IDXGIAdapter *adapter,
+        unsigned int flags, const D3D_FEATURE_LEVEL *feature_levels, unsigned int level_count, void **device);
 
 HRESULT WINAPI D3D10CoreRegisterLayers(void)
 {
@@ -39,20 +39,27 @@ HRESULT WINAPI D3D10CoreRegisterLayers(void)
 HRESULT WINAPI D3D10CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter,
         unsigned int flags, D3D_FEATURE_LEVEL feature_level, ID3D10Device **device)
 {
-    ID3D11Device *device11;
+    IUnknown *dxgi_device;
+    HMODULE d3d11;
     HRESULT hr;
 
     TRACE("factory %p, adapter %p, flags %#x, feature_level %#x, device %p.\n",
             factory, adapter, flags, feature_level, device);
 
-    if (FAILED(hr = D3D11CoreCreateDevice(factory, adapter, flags, &feature_level, 1, &device11)))
+    d3d11 = LoadLibraryA("d3d11.dll");
+    hr = DXGID3D10CreateDevice(d3d11, factory, adapter, flags, &feature_level, 1, (void **)&dxgi_device);
+    FreeLibrary(d3d11);
+    if (FAILED(hr))
+    {
+        WARN("Failed to create device, hr %#x.\n", hr);
         return hr;
+    }
 
-    hr = ID3D11Device_QueryInterface(device11, &IID_ID3D10Device, (void **)device);
-    ID3D11Device_Release(device11);
+    hr = IUnknown_QueryInterface(dxgi_device, &IID_ID3D10Device, (void **)device);
+    IUnknown_Release(dxgi_device);
     if (FAILED(hr))
     {
-        ERR("Device should implement ID3D10Device, returning E_FAIL.\n");
+        ERR("Failed to query ID3D10Device interface, returning E_FAIL.\n");
         return E_FAIL;
     }
 
-- 
2.20.1




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