[PATCH 02/10] wined3d: Get rid of the "d3d_initialized" check in context_resource_released().
Henri Verbeet
hverbeet at codeweavers.com
Wed Jun 3 06:10:04 CDT 2020
When this was introduced in commit 401e99b0c074af848379b2602df37fb1e6c7536b,
it protected against calling the equivalent of context_acquire() on the
equivalent of the no3d adapter. Commit
94d33d3e861d8e01b4edcb940e8ab1aa98359520 removed the call in question.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/context.c | 3 ---
1 file changed, 3 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 7959199e1f4..3a263e1f6bd 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -36,9 +36,6 @@ void context_resource_released(const struct wined3d_device *device, struct wined
{
unsigned int i;
- if (!device->d3d_initialized)
- return;
-
for (i = 0; i < device->context_count; ++i)
{
struct wined3d_context *context = device->contexts[i];
--
2.20.1
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