[PATCH 2/5] d3dcompiler: Remove a redundant check for writemasks on non-numeric types.

Zebediah Figura z.figura12 at gmail.com
Wed Jun 3 21:06:51 CDT 2020


This can only happen if a swizzle is emitted on a non-numeric type, but this is
checked when emitting swizzles.

Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 dlls/d3dcompiler_43/utils.c | 7 -------
 1 file changed, 7 deletions(-)

diff --git a/dlls/d3dcompiler_43/utils.c b/dlls/d3dcompiler_43/utils.c
index 7093e9eb2c0..767d2dee500 100644
--- a/dlls/d3dcompiler_43/utils.c
+++ b/dlls/d3dcompiler_43/utils.c
@@ -1514,13 +1514,6 @@ struct hlsl_ir_node *make_assignment(struct hlsl_ir_node *lhs, enum parse_assign
         DWORD bitmask;
         enum hlsl_type_class type_class;
 
-        if (lhs->data_type->type > HLSL_CLASS_LAST_NUMERIC)
-        {
-            hlsl_report_message(lhs->loc, HLSL_LEVEL_ERROR,
-                    "writemask on a non scalar/vector/matrix type");
-            d3dcompiler_free(assign);
-            return NULL;
-        }
         bitmask = writemask & ((1 << lhs->data_type->dimx) - 1);
         while (bitmask)
         {
-- 
2.26.2




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