[PATCH 1/5] wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in fbo_blitter_blit().

Henri Verbeet hverbeet at codeweavers.com
Thu Jun 4 06:01:58 CDT 2020


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/texture.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index cd3d4b4912d..65e9da73b45 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -5859,7 +5859,7 @@ static DWORD fbo_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit
 
     if (blit_op == WINED3D_BLIT_OP_RAW_BLIT && dst_resource->format->id == src_resource->format->id)
     {
-        if (dst_resource->format_flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
+        if (dst_resource->format->depth_size || dst_resource->format->stencil_size)
             blit_op = WINED3D_BLIT_OP_DEPTH_BLIT;
         else
             blit_op = WINED3D_BLIT_OP_COLOR_BLIT;
-- 
2.20.1




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