[PATCH 3/5] wined3d: Use "depth_size" to check for a depth format in resolve_depth_buffer().
Henri Verbeet
hverbeet at codeweavers.com
Thu Jun 4 06:02:00 CDT 2020
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/device.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 2ce3e346ef7..59b53aa355f 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1695,7 +1695,7 @@ static void resolve_depth_buffer(struct wined3d_device *device)
if (!(dst_texture = state->textures[0]))
return;
dst_resource = &dst_texture->resource;
- if (!(dst_resource->format_flags & WINED3DFMT_FLAG_DEPTH))
+ if (!dst_resource->format->depth_size)
return;
if (!(src_view = state->fb.depth_stencil))
return;
--
2.20.1
More information about the wine-devel
mailing list