[PATCH 3/5] wined3d: Use "depth_size" to check for a depth format in resolve_depth_buffer().

Henri Verbeet hverbeet at codeweavers.com
Thu Jun 4 06:02:00 CDT 2020


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/device.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 2ce3e346ef7..59b53aa355f 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1695,7 +1695,7 @@ static void resolve_depth_buffer(struct wined3d_device *device)
     if (!(dst_texture = state->textures[0]))
         return;
     dst_resource = &dst_texture->resource;
-    if (!(dst_resource->format_flags & WINED3DFMT_FLAG_DEPTH))
+    if (!dst_resource->format->depth_size)
         return;
     if (!(src_view = state->fb.depth_stencil))
         return;
-- 
2.20.1




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