[PATCH vkd3d 1/5] vkd3d: Index the "vk_uav_counter_views" array to match the "uav_counters" array.
Henri Verbeet
hverbeet at gmail.com
Thu Jun 4 16:17:04 CDT 2020
On Fri, 5 Jun 2020 at 01:30, Zebediah Figura <zfigura at codeweavers.com> wrote:
> On 6/4/20 3:48 PM, Henri Verbeet wrote:
> > On Thu, 4 Jun 2020 at 06:19, Zebediah Figura <zfigura at codeweavers.com> wrote:
> >> @@ -2678,14 +2679,20 @@ static void d3d12_command_list_update_descriptor_table(struct d3d12_command_list
> >> unsigned int register_idx = range->base_register_idx + j;
> >>
> >> /* Track UAV counters. */
> >> - if (range->descriptor_magic == VKD3D_DESCRIPTOR_MAGIC_UAV
> >> - && register_idx < ARRAY_SIZE(bindings->vk_uav_counter_views))
> >> + if (range->descriptor_magic == VKD3D_DESCRIPTOR_MAGIC_UAV)
> >> {
> >> - VkBufferView vk_counter_view = descriptor->magic == VKD3D_DESCRIPTOR_MAGIC_UAV
> >> - ? descriptor->u.view->vk_counter_view : VK_NULL_HANDLE;
> >> - if (bindings->vk_uav_counter_views[register_idx] != vk_counter_view)
> >> - bindings->uav_counter_dirty_mask |= 1u << register_idx;
> >> - bindings->vk_uav_counter_views[register_idx] = vk_counter_view;
> >> + for (k = 0; k < vkd3d_popcount(state->uav_counter_mask); ++k)
> >> + {
> >> + if (state->uav_counters[k].register_index == register_idx)
> >> + {
> >> + VkBufferView vk_counter_view = descriptor->magic == VKD3D_DESCRIPTOR_MAGIC_UAV
> >> + ? descriptor->u.view->vk_counter_view : VK_NULL_HANDLE;
> >> + if (bindings->vk_uav_counter_views[k] != vk_counter_view)
> >> + bindings->uav_counter_dirty_mask |= 1u << k;
> >
> > Note that after this patch, "uav_counter_dirty_mask" isn't really
> > being used as a mask anymore.
> >
>
> Well, unless I've made a mistake, it's still a mask; it's just masking
> indices to the uav_counters/vk_uav_counter_views array instead of
> register indices...
>
Yes, but after
> - if (!state || !(state->uav_counter_mask & bindings->uav_counter_dirty_mask))
> + if (!state || !bindings->uav_counter_dirty_mask)
we never check or clear individual indices.
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