[PATCH 3/4] wined3d: Reference the back buffer in wined3d_swapchain_vk_blit().

Henri Verbeet hverbeet at codeweavers.com
Fri Jun 5 06:49:30 CDT 2020


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/swapchain.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index 3497a4d560e..e034bdf6241 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -1026,6 +1026,7 @@ static void wined3d_swapchain_vk_blit(struct wined3d_swapchain_vk *swapchain_vk,
             swapchain_vk->vk_images[image_idx], VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
             1, &blit, VK_FILTER_NEAREST));
 
+    wined3d_context_vk_reference_texture(context_vk, back_buffer_vk);
     wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
             VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
             VK_ACCESS_TRANSFER_WRITE_BIT, 0,
-- 
2.20.1




More information about the wine-devel mailing list