[PATCH 5/5] d3dcompiler/tests: Add a test for struct assignment.
Zebediah Figura
z.figura12 at gmail.com
Fri Jun 5 17:19:33 CDT 2020
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
dlls/d3dcompiler_43/tests/hlsl_d3d9.c | 42 +++++++++++++++++++++++++++
1 file changed, 42 insertions(+)
diff --git a/dlls/d3dcompiler_43/tests/hlsl_d3d9.c b/dlls/d3dcompiler_43/tests/hlsl_d3d9.c
index 673fa36fc73..e2f66444d91 100644
--- a/dlls/d3dcompiler_43/tests/hlsl_d3d9.c
+++ b/dlls/d3dcompiler_43/tests/hlsl_d3d9.c
@@ -859,6 +859,47 @@ static void test_majority(void)
release_test_context(&test_context);
}
+static void test_struct_assignment(void)
+{
+ struct test_context test_context;
+ ID3D10Blob *ps_code = NULL;
+ struct vec4 v;
+
+ static const char ps_source[] =
+ "struct apple\n"
+ "{\n"
+ " struct\n"
+ " {\n"
+ " float4 a;\n"
+ " } m;\n"
+ " float4 b;\n"
+ "};\n"
+ "float4 main() : COLOR\n"
+ "{\n"
+ " struct apple q, r, s;\n"
+ " q.m.a = float4(0.1, 0.2, 0.3, 0.4);\n"
+ " q.b = float4(0.5, 0.1, 0.4, 0.5);\n"
+ " s = r = q;\n"
+ " return s.m.a + s.b;\n"
+ "}";
+
+ if (!init_test_context(&test_context))
+ return;
+
+ todo_wine ps_code = compile_shader(ps_source, "ps_2_0");
+ if (ps_code)
+ {
+ draw_quad(test_context.device, ps_code);
+
+ v = get_color_vec4(test_context.device, 0, 0);
+ ok(compare_vec4(&v, 0.6f, 0.3f, 0.7f, 0.9f, 1),
+ "Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
+
+ ID3D10Blob_Release(ps_code);
+ }
+ release_test_context(&test_context);
+}
+
static void check_constant_desc(const char *prefix, const D3DXCONSTANT_DESC *desc,
const D3DXCONSTANT_DESC *expect, BOOL nonzero_defaultvalue)
{
@@ -1160,6 +1201,7 @@ START_TEST(hlsl_d3d9)
test_return();
test_array_dimensions();
test_majority();
+ test_struct_assignment();
test_constant_table();
test_fail();
--
2.26.2
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