[PATCH v2 6/6] d3dcompiler: Return an ID3D10Blob from parse_hlsl().
Matteo Bruni
matteo.mystral at gmail.com
Thu Jun 11 15:04:16 CDT 2020
On Mon, Jun 8, 2020 at 11:50 PM Zebediah Figura <z.figura12 at gmail.com> wrote:
>
> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
> ---
> dlls/d3dcompiler_43/compiler.c | 49 ++++++-----------------
> dlls/d3dcompiler_43/d3dcompiler_private.h | 4 +-
> dlls/d3dcompiler_43/hlsl.l | 14 +++----
> dlls/d3dcompiler_43/hlsl.y | 10 +++--
> dlls/d3dcompiler_43/tests/hlsl_d3d9.c | 2 +-
> 5 files changed, 29 insertions(+), 50 deletions(-)
>
> diff --git a/dlls/d3dcompiler_43/compiler.c b/dlls/d3dcompiler_43/compiler.c
> index 9fc7c1d7734..78fb0c46cc0 100644
> --- a/dlls/d3dcompiler_43/compiler.c
> +++ b/dlls/d3dcompiler_43/compiler.c
> @@ -752,12 +752,11 @@ static const struct target_info * get_target_info(const char *target)
> }
>
> static HRESULT compile_shader(const char *preproc_shader, const char *target, const char *entrypoint,
> - ID3DBlob **shader_blob, ID3DBlob **error_messages)
> + ID3DBlob **shader, ID3DBlob **error_messages)
> {
> - struct bwriter_shader *shader;
> + DWORD size, major, minor;
> char *messages = NULL;
> HRESULT hr;
> - DWORD *res, size, major, minor;
> ID3DBlob *buffer;
> char *pos;
> enum shader_type shader_type;
> @@ -787,7 +786,7 @@ static HRESULT compile_shader(const char *preproc_shader, const char *target, co
> }
> }
>
> - shader = parse_hlsl_shader(preproc_shader, shader_type, major, minor, entrypoint, &messages);
> + hr = parse_hlsl_shader(preproc_shader, shader_type, major, minor, entrypoint, shader, &messages);
Nothing really new, but it feels a bit awkward that
parse_hlsl_shader() is supposed to generate the complete shader. I
think it's just a matter of naming, replacing parse_hlsl_shader() and
parse_hlsl() with e.g. compile_hlsl_shader() / compile_hlsl() is
probably all there is to it.
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