[PATCH v2 6/6] d3dcompiler: Return an ID3D10Blob from parse_hlsl().

Zebediah Figura zfigura at codeweavers.com
Thu Jun 11 15:04:31 CDT 2020


On 6/11/20 2:44 PM, Matteo Bruni wrote:
> Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
> ---
> I think the most important part WRT externally visible behavior is
> that you're now returning the HRESULT (which is why you can remove the
> todo_wine). I'd use something like:
> 
> "d3dcompiler: Return an HRESULT from parse_hlsl()."
> 
> as commit subject. Not a huge deal though.
> 

True enough, though it's not why I wrote the patch in the first or even
second place—I wanted to be able to write the blob before freeing some
data, and then I wanted to be able to write the blob without using the
bytecodewriter layer.



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