[PATCH] d3dcompiler: Print float constants with more precision.
Matteo Bruni
mbruni at codeweavers.com
Thu Jun 11 15:08:28 CDT 2020
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/d3dcompiler_43/utils.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/d3dcompiler_43/utils.c b/dlls/d3dcompiler_43/utils.c
index 4769ebc399b3..4b1e8f7ff061 100644
--- a/dlls/d3dcompiler_43/utils.c
+++ b/dlls/d3dcompiler_43/utils.c
@@ -1831,10 +1831,10 @@ static void debug_dump_ir_constant(const struct hlsl_ir_constant *constant)
switch (type->base_type)
{
case HLSL_TYPE_FLOAT:
- wine_dbg_printf("%g ", (double)constant->value.f[y * type->dimx + x]);
+ wine_dbg_printf("%.8e ", constant->value.f[y * type->dimx + x]);
break;
case HLSL_TYPE_DOUBLE:
- wine_dbg_printf("%g ", constant->value.d[y * type->dimx + x]);
+ wine_dbg_printf("%.16e ", constant->value.d[y * type->dimx + x]);
break;
case HLSL_TYPE_INT:
wine_dbg_printf("%d ", constant->value.i[y * type->dimx + x]);
--
2.26.2
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