[PATCH resend 03/13] msscript.ocx: Add initial IScriptModule stub implementation.
Gabriel Ivăncescu
gabrielopcode at gmail.com
Fri Jun 12 10:22:09 CDT 2020
Hi Jacek,
On 12/06/2020 18:14, Jacek Caban wrote:
> Hi Gabriel,
>
> On 01.06.2020 16:51, Jacek Caban wrote:
>> On 01.06.2020 14:21, Gabriel Ivăncescu wrote:
>>>>
>>>> Or maybe script module should just store ScriptHost reference.
>>>>
>>>
>>> It wouldn't change much and we need a ref to the control anyway (to
>>> start the script for example).
>>
>>
>> I would need a deeper look to be sure, but it seems to me that it
>> would solve all your problems by not having to store control reference
>> in modules. Starting script doesn't really need control. It currently
>> needs it only to access script host and check control state. Control
>> state could be reworked to not require it (test_State() on emulated
>> script engine would be interesting for such rework).
>>
>
> I tested it myself and, as suspected, we don't need control object to
> start the script engine. I send patches for that. I hope it helps.
>
>
> Jacek
>
On second thought, it actually might help with the circular
refcounting—because the script engine is released in put_Language, so we
can just remove the weak refs to the host from the detached modules.
I'm not 100% sure yet, will do more testing. But I hope it works to pass
all tests once I rebase it.
Thanks,
Gabriel
More information about the wine-devel
mailing list