[PATCH 1/5] wined3d: Store texture user memory pointer per sub resource.

Henri Verbeet hverbeet at gmail.com
Mon Jun 15 14:00:05 CDT 2020


On Mon, 15 Jun 2020 at 22:31, Paul Gofman <pgofman at codeweavers.com> wrote:
> Will it make sense if I merge this patch with the last one (which adds
> sub_resource_idx parameter here and fixes the memory setting for mipmaps
> in ddraw_surface_reserve_memory()? That would avoid adding some
> temporary code here which would be then deleted in the later patch.
>
I'd expect that to work, yes.



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