[PATCH 2/3] wined3d: Set user memory separately for texture sub resources.

Paul Gofman pgofman at codeweavers.com
Tue Jun 16 08:38:47 CDT 2020


Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=43232
Signed-off-by: Paul Gofman <pgofman at codeweavers.com>
---
 dlls/d3d9/device.c             |  4 +-
 dlls/ddraw/surface.c           | 80 +++++++++++++++++++---------------
 dlls/wined3d/swapchain.c       |  4 +-
 dlls/wined3d/texture.c         | 78 +++++++++++++++++++++------------
 dlls/wined3d/wined3d.spec      |  2 +-
 dlls/wined3d/wined3d_private.h |  3 +-
 include/wine/wined3d.h         |  2 +-
 7 files changed, 105 insertions(+), 68 deletions(-)

diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 2ee582b4c54..9b1dac0b58c 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -1339,7 +1339,7 @@ static HRESULT WINAPI d3d9_device_CreateTexture(IDirect3DDevice9Ex *iface,
     }
 
     if (set_mem)
-        wined3d_texture_update_desc(object->wined3d_texture, width, height,
+        wined3d_texture_update_desc(object->wined3d_texture, 0, width, height,
                 wined3dformat_from_d3dformat(format), WINED3D_MULTISAMPLE_NONE, 0,
                 *shared_handle, 0);
 
@@ -1577,7 +1577,7 @@ static HRESULT d3d9_device_create_surface(struct d3d9_device *device, unsigned i
     IDirect3DSurface9_AddRef(*surface);
 
     if (user_mem)
-        wined3d_texture_update_desc(texture, width, height, desc.format,
+        wined3d_texture_update_desc(texture, 0, width, height, desc.format,
                 multisample_type, multisample_quality, user_mem, 0);
 
     wined3d_texture_decref(texture);
diff --git a/dlls/ddraw/surface.c b/dlls/ddraw/surface.c
index b229f1a7156..b6bd5535abf 100644
--- a/dlls/ddraw/surface.c
+++ b/dlls/ddraw/surface.c
@@ -4614,7 +4614,7 @@ static HRESULT WINAPI ddraw_surface1_SetClipper(IDirectDrawSurface *iface, IDire
  *****************************************************************************/
 static HRESULT WINAPI ddraw_surface7_SetSurfaceDesc(IDirectDrawSurface7 *iface, DDSURFACEDESC2 *DDSD, DWORD Flags)
 {
-    struct ddraw_surface *This = impl_from_IDirectDrawSurface7(iface);
+    struct ddraw_surface *surface = impl_from_IDirectDrawSurface7(iface);
     HRESULT hr;
     const DWORD allowed_flags = DDSD_LPSURFACE | DDSD_PIXELFORMAT | DDSD_WIDTH
             | DDSD_HEIGHT | DDSD_PITCH | DDSD_CAPS;
@@ -4633,9 +4633,9 @@ static HRESULT WINAPI ddraw_surface7_SetSurfaceDesc(IDirectDrawSurface7 *iface,
         WARN("Flags is %x, returning DDERR_INVALIDPARAMS\n", Flags);
         return DDERR_INVALIDPARAMS;
     }
-    if (!(This->surface_desc.ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
-            || This->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE
-            || This->surface_desc.ddsCaps.dwCaps2 & (DDSCAPS2_TEXTUREMANAGE | DDSCAPS2_D3DTEXTUREMANAGE))
+    if (!(surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
+            || surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE
+            || surface->surface_desc.ddsCaps.dwCaps2 & (DDSCAPS2_TEXTUREMANAGE | DDSCAPS2_D3DTEXTUREMANAGE))
     {
         WARN("Surface is not in system memory, returning DDERR_INVALIDSURFACETYPE.\n");
         return DDERR_INVALIDSURFACETYPE;
@@ -4671,10 +4671,10 @@ static HRESULT WINAPI ddraw_surface7_SetSurfaceDesc(IDirectDrawSurface7 *iface,
                     DDSD->u1.lPitch, DDSD->dwWidth);
             return DDERR_INVALIDPARAMS;
         }
-        if (DDSD->dwWidth != This->surface_desc.dwWidth)
-            TRACE("Surface width changed from %u to %u.\n", This->surface_desc.dwWidth, DDSD->dwWidth);
-        if (DDSD->u1.lPitch != This->surface_desc.u1.lPitch)
-            TRACE("Surface pitch changed from %u to %u.\n", This->surface_desc.u1.lPitch, DDSD->u1.lPitch);
+        if (DDSD->dwWidth != surface->surface_desc.dwWidth)
+            TRACE("Surface width changed from %u to %u.\n", surface->surface_desc.dwWidth, DDSD->dwWidth);
+        if (DDSD->u1.lPitch != surface->surface_desc.u1.lPitch)
+            TRACE("Surface pitch changed from %u to %u.\n", surface->surface_desc.u1.lPitch, DDSD->u1.lPitch);
         pitch = DDSD->u1.lPitch;
         width = DDSD->dwWidth;
     }
@@ -4685,8 +4685,8 @@ static HRESULT WINAPI ddraw_surface7_SetSurfaceDesc(IDirectDrawSurface7 *iface,
     }
     else
     {
-        pitch = This->surface_desc.u1.lPitch;
-        width = This->surface_desc.dwWidth;
+        pitch = surface->surface_desc.u1.lPitch;
+        width = surface->surface_desc.dwWidth;
     }
 
     if (DDSD->dwFlags & DDSD_HEIGHT)
@@ -4696,13 +4696,13 @@ static HRESULT WINAPI ddraw_surface7_SetSurfaceDesc(IDirectDrawSurface7 *iface,
             WARN("Height is 0, returning DDERR_INVALIDPARAMS.\n");
             return DDERR_INVALIDPARAMS;
         }
-        if (DDSD->dwHeight != This->surface_desc.dwHeight)
-            TRACE("Surface height changed from %u to %u.\n", This->surface_desc.dwHeight, DDSD->dwHeight);
+        if (DDSD->dwHeight != surface->surface_desc.dwHeight)
+            TRACE("Surface height changed from %u to %u.\n", surface->surface_desc.dwHeight, DDSD->dwHeight);
         height = DDSD->dwHeight;
     }
     else
     {
-        height = This->surface_desc.dwHeight;
+        height = surface->surface_desc.dwHeight;
     }
 
     wined3d_mutex_lock();
@@ -4717,17 +4717,17 @@ static HRESULT WINAPI ddraw_surface7_SetSurfaceDesc(IDirectDrawSurface7 *iface,
             wined3d_mutex_unlock();
             return DDERR_INVALIDPARAMS;
         }
-        current_format_id = wined3dformat_from_ddrawformat(&This->surface_desc.u4.ddpfPixelFormat);
+        current_format_id = wined3dformat_from_ddrawformat(&surface->surface_desc.u4.ddpfPixelFormat);
         if (format_id != current_format_id)
             TRACE("Surface format changed from %#x to %#x.\n", current_format_id, format_id);
     }
     else
     {
-        format_id = wined3dformat_from_ddrawformat(&This->surface_desc.u4.ddpfPixelFormat);
+        format_id = wined3dformat_from_ddrawformat(&surface->surface_desc.u4.ddpfPixelFormat);
     }
 
-    if (FAILED(hr = wined3d_texture_update_desc(This->wined3d_texture, width, height,
-            format_id, WINED3D_MULTISAMPLE_NONE, 0, DDSD->lpSurface, pitch)))
+    if (FAILED(hr = wined3d_texture_update_desc(surface->wined3d_texture, surface->sub_resource_idx,
+            width, height, format_id, WINED3D_MULTISAMPLE_NONE, 0, DDSD->lpSurface, pitch)))
     {
         WARN("Failed to update surface desc, hr %#x.\n", hr);
         wined3d_mutex_unlock();
@@ -4735,13 +4735,13 @@ static HRESULT WINAPI ddraw_surface7_SetSurfaceDesc(IDirectDrawSurface7 *iface,
     }
 
     if (DDSD->dwFlags & DDSD_WIDTH)
-        This->surface_desc.dwWidth = width;
+        surface->surface_desc.dwWidth = width;
     if (DDSD->dwFlags & DDSD_PITCH)
-        This->surface_desc.u1.lPitch = DDSD->u1.lPitch;
+        surface->surface_desc.u1.lPitch = DDSD->u1.lPitch;
     if (DDSD->dwFlags & DDSD_HEIGHT)
-        This->surface_desc.dwHeight = height;
+        surface->surface_desc.dwHeight = height;
     if (DDSD->dwFlags & DDSD_PIXELFORMAT)
-        This->surface_desc.u4.ddpfPixelFormat = DDSD->u4.ddpfPixelFormat;
+        surface->surface_desc.u4.ddpfPixelFormat = DDSD->u4.ddpfPixelFormat;
 
     wined3d_mutex_unlock();
 
@@ -5863,28 +5863,40 @@ static HRESULT ddraw_surface_reserve_memory(struct wined3d_texture *wined3d_text
     static const unsigned int extra_size = 0x10000;
 
     struct ddraw_texture *texture = wined3d_texture_get_parent(wined3d_texture);
-    struct wined3d_resource_desc desc;
+    struct wined3d_resource_desc resource_desc;
+    struct wined3d_sub_resource_desc desc;
     unsigned int pitch, slice_pitch;
-    HRESULT hr;
+    unsigned int sub_resource_idx;
+    HRESULT hr = WINED3D_OK;
+    unsigned int offset;
 
-    wined3d_resource_get_desc(wined3d_texture_get_resource(wined3d_texture), &desc);
-    if (!(texture->texture_memory = heap_alloc_zero(desc.size + extra_size)))
+    wined3d_resource_get_desc(wined3d_texture_get_resource(wined3d_texture), &resource_desc);
+    if (!(texture->texture_memory = heap_alloc_zero(resource_desc.size + extra_size)))
     {
         ERR("Out of memory.\n");
         return E_OUTOFMEMORY;
     }
     TRACE("texture->texture_memory %p.\n", texture->texture_memory);
 
-    wined3d_texture_get_pitch(wined3d_texture, 0, &pitch, &slice_pitch);
-
-    if (FAILED(hr = wined3d_texture_update_desc(wined3d_texture,
-            desc.width, desc.height, desc.format,
-            WINED3D_MULTISAMPLE_NONE, 0, texture->texture_memory, pitch)))
+    offset = 0;
+    sub_resource_idx = 0;
+    while (wined3d_texture_get_sub_resource_desc(wined3d_texture, sub_resource_idx, &desc)
+            == WINED3D_OK)
     {
-        heap_free(texture->texture_memory);
-        texture->texture_memory = NULL;
-    }
+        wined3d_texture_get_pitch(wined3d_texture, sub_resource_idx, &pitch, &slice_pitch);
 
+        if (FAILED(hr = wined3d_texture_update_desc(wined3d_texture, sub_resource_idx,
+                desc.width, desc.height, resource_desc.format,
+                desc.multisample_type, desc.multisample_quality,
+                (BYTE *)texture->texture_memory + offset, pitch)))
+        {
+            heap_free(texture->texture_memory);
+            texture->texture_memory = NULL;
+            break;
+        }
+        ++sub_resource_idx;
+        offset += desc.size;
+    }
     return hr;
 }
 
@@ -6481,7 +6493,7 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_
         }
     }
 
-    if ((desc->dwFlags & DDSD_LPSURFACE) && FAILED(hr = wined3d_texture_update_desc(wined3d_texture,
+    if ((desc->dwFlags & DDSD_LPSURFACE) && FAILED(hr = wined3d_texture_update_desc(wined3d_texture, 0,
             wined3d_desc.width, wined3d_desc.height, wined3d_desc.format,
             WINED3D_MULTISAMPLE_NONE, 0, desc->lpSurface, pitch)))
     {
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index e034bdf6241..e9d62728b48 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -1925,14 +1925,14 @@ HRESULT CDECL wined3d_swapchain_resize_buffers(struct wined3d_swapchain *swapcha
         HRESULT hr;
         UINT i;
 
-        if (FAILED(hr = wined3d_texture_update_desc(swapchain->front_buffer, desc->backbuffer_width,
+        if (FAILED(hr = wined3d_texture_update_desc(swapchain->front_buffer, 0, desc->backbuffer_width,
                 desc->backbuffer_height, desc->backbuffer_format,
                 desc->multisample_type, desc->multisample_quality, NULL, 0)))
             return hr;
 
         for (i = 0; i < desc->backbuffer_count; ++i)
         {
-            if (FAILED(hr = wined3d_texture_update_desc(swapchain->back_buffers[i], desc->backbuffer_width,
+            if (FAILED(hr = wined3d_texture_update_desc(swapchain->back_buffers[i], 0, desc->backbuffer_width,
                     desc->backbuffer_height, desc->backbuffer_format,
                     desc->multisample_type, desc->multisample_quality, NULL, 0)))
                 return hr;
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index b1e08383f62..4070062d244 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -734,9 +734,9 @@ void wined3d_texture_get_memory(struct wined3d_texture *texture, unsigned int su
 
     if (locations & WINED3D_LOCATION_SYSMEM)
     {
-        if (texture->user_memory)
+        if (texture->sub_resources[sub_resource_idx].user_memory)
         {
-            data->addr = texture->user_memory;
+            data->addr = texture->sub_resources[sub_resource_idx].user_memory;
         }
         else
         {
@@ -1416,6 +1416,7 @@ static void wined3d_texture_cleanup_sync(struct wined3d_texture *texture)
 
 ULONG CDECL wined3d_texture_decref(struct wined3d_texture *texture)
 {
+    unsigned int i, sub_resource_count;
     ULONG refcount;
 
     TRACE("texture %p, swapchain %p.\n", texture, texture->swapchain);
@@ -1432,8 +1433,15 @@ ULONG CDECL wined3d_texture_decref(struct wined3d_texture *texture)
          * since the application is allowed to free that memory once the
          * texture is destroyed. Note that this implies that
          * the destroy handler can't access that memory either. */
-        if (texture->user_memory)
-            wined3d_resource_wait_idle(&texture->resource);
+        sub_resource_count = texture->layer_count * texture->level_count;
+        for (i = 0; i < sub_resource_count; ++i)
+        {
+            if (texture->sub_resources[i].user_memory)
+            {
+                wined3d_resource_wait_idle(&texture->resource);
+                break;
+            }
+        }
         texture->resource.device->adapter->adapter_ops->adapter_destroy_texture(texture);
     }
 
@@ -1729,11 +1737,12 @@ void wined3d_texture_gl_set_compatible_renderbuffer(struct wined3d_texture_gl *t
     checkGLcall("set compatible renderbuffer");
 }
 
-HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT width, UINT height,
-        enum wined3d_format_id format_id, enum wined3d_multisample_type multisample_type,
-        UINT multisample_quality, void *mem, UINT pitch)
+HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, unsigned int sub_resource_idx,
+        UINT width, UINT height, enum wined3d_format_id format_id,
+        enum wined3d_multisample_type multisample_type, UINT multisample_quality, void *mem, UINT pitch)
 {
     struct wined3d_texture_sub_resource *sub_resource;
+    unsigned int i, level, sub_resource_count;
     const struct wined3d_d3d_info *d3d_info;
     const struct wined3d_gl_info *gl_info;
     const struct wined3d_format *format;
@@ -1745,8 +1754,9 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
     bool create_dib = false;
 
     TRACE("texture %p, width %u, height %u, format %s, multisample_type %#x, multisample_quality %u, "
-            "mem %p, pitch %u.\n",
-            texture, width, height, debug_d3dformat(format_id), multisample_type, multisample_quality, mem, pitch);
+            "mem %p, pitch %u, sub_resource_idx %u.\n",
+            texture, width, height, debug_d3dformat(format_id), multisample_type, multisample_quality, mem, pitch,
+            sub_resource_idx);
 
     device = texture->resource.device;
     d3d = device->wined3d;
@@ -1754,8 +1764,11 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
     d3d_info = &device->adapter->d3d_info;
     format = wined3d_get_format(device->adapter, format_id, texture->resource.bind_flags);
     resource_size = wined3d_format_calculate_size(format, device->surface_alignment, width, height, 1);
+    level = sub_resource_idx % texture->level_count;
+    sub_resource_count = texture->level_count * texture->layer_count;
 
-    update_memory_only = width == texture->resource.width && height == texture->resource.height
+    update_memory_only = width == wined3d_texture_get_level_width(texture, level)
+            && height == wined3d_texture_get_level_height(texture, level)
             && format_id == texture->resource.format->id && multisample_type == texture->resource.multisample_type
             && multisample_quality == texture->resource.multisample_quality;
 
@@ -1768,16 +1781,16 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
     {
         unsigned int current_row_pitch, current_slice_pitch;
 
-        wined3d_texture_get_pitch(texture, 0, &current_row_pitch, &current_slice_pitch);
+        wined3d_texture_get_pitch(texture, level, &current_row_pitch, &current_slice_pitch);
         update_memory_only = pitch == current_row_pitch && slice_pitch == current_slice_pitch;
     }
 
     if (!resource_size)
         return WINED3DERR_INVALIDCALL;
 
-    if (texture->level_count * texture->layer_count > 1 && !update_memory_only)
+    if (sub_resource_count > 1 && !update_memory_only)
     {
-        WARN("Texture has multiple sub-resources, not supported.\n");
+        FIXME("Texture has multiple sub-resources, not supported.\n");
         return WINED3DERR_INVALIDCALL;
     }
 
@@ -1812,18 +1825,32 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
 
     if (texture->dc_info && texture->dc_info[0].dc)
     {
-        struct wined3d_texture_idx texture_idx = {texture, 0};
+        struct wined3d_texture_idx texture_idx = {texture, sub_resource_idx};
 
         wined3d_cs_destroy_object(device->cs, wined3d_texture_destroy_dc, &texture_idx);
         wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
         create_dib = true;
     }
 
-    wined3d_resource_free_sysmem(&texture->resource);
+    texture->sub_resources[sub_resource_idx].user_memory = mem;
+
+    if (update_memory_only)
+    {
+        for (i = 0; i < sub_resource_count; ++i)
+            if (!texture->sub_resources[i].user_memory)
+                break;
+
+        if (i == sub_resource_count)
+            wined3d_resource_free_sysmem(&texture->resource);
+    }
+    else
+    {
+        wined3d_resource_free_sysmem(&texture->resource);
+    }
 
     if (!update_memory_only)
     {
-        sub_resource = &texture->sub_resources[0];
+        sub_resource = &texture->sub_resources[sub_resource_idx];
 
         texture->row_pitch = pitch;
         texture->slice_pitch = slice_pitch;
@@ -1871,11 +1898,8 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
         }
     }
 
-    if (!(texture->user_memory = mem))
-    {
-        if (!wined3d_resource_prepare_sysmem(&texture->resource))
-            ERR("Failed to allocate resource memory.\n");
-    }
+    if (!mem && !wined3d_resource_prepare_sysmem(&texture->resource))
+        ERR("Failed to allocate resource memory.\n");
 
     /* The format might be changed to a format that needs conversion.
      * If the surface didn't use PBOs previously but could now, don't
@@ -1884,12 +1908,12 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
     if (texture->resource.map_binding == WINED3D_LOCATION_BUFFER && !wined3d_texture_use_pbo(texture, gl_info))
         texture->resource.map_binding = WINED3D_LOCATION_SYSMEM;
 
-    wined3d_texture_validate_location(texture, 0, WINED3D_LOCATION_SYSMEM);
-    wined3d_texture_invalidate_location(texture, 0, ~WINED3D_LOCATION_SYSMEM);
+    wined3d_texture_validate_location(texture, sub_resource_idx, WINED3D_LOCATION_SYSMEM);
+    wined3d_texture_invalidate_location(texture, sub_resource_idx, ~WINED3D_LOCATION_SYSMEM);
 
     if (create_dib)
     {
-        struct wined3d_texture_idx texture_idx = {texture, 0};
+        struct wined3d_texture_idx texture_idx = {texture, sub_resource_idx};
 
         wined3d_cs_init_object(device->cs, wined3d_texture_create_dc, &texture_idx);
         wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
@@ -3116,7 +3140,7 @@ static BOOL wined3d_texture_gl_prepare_location(struct wined3d_texture *texture,
     switch (location)
     {
         case WINED3D_LOCATION_SYSMEM:
-            return texture->user_memory ? TRUE
+            return texture->sub_resources[sub_resource_idx].user_memory ? TRUE
                     : wined3d_resource_prepare_sysmem(&texture->resource);
 
         case WINED3D_LOCATION_BUFFER:
@@ -4420,7 +4444,7 @@ static BOOL wined3d_texture_no3d_prepare_location(struct wined3d_texture *textur
         unsigned int sub_resource_idx, struct wined3d_context *context, unsigned int location)
 {
     if (location == WINED3D_LOCATION_SYSMEM)
-        return texture->user_memory ? TRUE
+        return texture->sub_resources[sub_resource_idx].user_memory ? TRUE
                 : wined3d_resource_prepare_sysmem(&texture->resource);
 
     FIXME("Unhandled location %s.\n", wined3d_debug_location(location));
@@ -5058,7 +5082,7 @@ static BOOL wined3d_texture_vk_prepare_location(struct wined3d_texture *texture,
     switch (location)
     {
         case WINED3D_LOCATION_SYSMEM:
-            return texture->user_memory ? TRUE
+            return texture->sub_resources[sub_resource_idx].user_memory ? TRUE
                     : wined3d_resource_prepare_sysmem(&texture->resource);
 
         case WINED3D_LOCATION_TEXTURE_RGB:
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index f4a648cac8b..295b50a32c7 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -307,7 +307,7 @@
 @ cdecl wined3d_texture_set_lod(ptr long)
 @ cdecl wined3d_texture_set_overlay_position(ptr long long long)
 @ cdecl wined3d_texture_set_sub_resource_parent(ptr long ptr)
-@ cdecl wined3d_texture_update_desc(ptr long long long long long ptr long)
+@ cdecl wined3d_texture_update_desc(ptr long long long long long long ptr long)
 @ cdecl wined3d_texture_update_overlay(ptr long ptr ptr long ptr long)
 
 @ cdecl wined3d_unordered_access_view_create(ptr ptr ptr ptr ptr)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 9556f8c0abb..211d76c97f5 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -4059,7 +4059,6 @@ struct wined3d_texture
     DWORD flags;
     DWORD update_map_binding;
 
-    void *user_memory;
     unsigned int row_pitch;
     unsigned int slice_pitch;
 
@@ -4112,6 +4111,8 @@ struct wined3d_texture
         uint32_t map_flags;
         DWORD locations;
         struct wined3d_bo_gl bo;
+
+        void *user_memory;
     } *sub_resources;
 };
 
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 5450b4d2117..346d1d0dfa8 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2808,7 +2808,7 @@ HRESULT __cdecl wined3d_texture_set_overlay_position(struct wined3d_texture *tex
         unsigned int sub_resource_idx, LONG x, LONG y);
 void __cdecl wined3d_texture_set_sub_resource_parent(struct wined3d_texture *texture,
         unsigned int sub_resource_idx, void *parent);
-HRESULT __cdecl wined3d_texture_update_desc(struct wined3d_texture *texture,
+HRESULT __cdecl wined3d_texture_update_desc(struct wined3d_texture *texture, unsigned int sub_resource_idx,
         UINT width, UINT height, enum wined3d_format_id format_id,
         enum wined3d_multisample_type multisample_type, UINT multisample_quality,
         void *mem, UINT pitch);
-- 
2.26.2




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