[PATCH vkd3d 5/5] vkd3d-compiler: vkd3d_shader_compile_dxbc() returns an int.
Henri Verbeet
hverbeet at codeweavers.com
Wed Jun 17 07:34:16 CDT 2020
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
programs/vkd3d-compiler/main.c | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/programs/vkd3d-compiler/main.c b/programs/vkd3d-compiler/main.c
index 047abcd..dd94374 100644
--- a/programs/vkd3d-compiler/main.c
+++ b/programs/vkd3d-compiler/main.c
@@ -150,7 +150,7 @@ int main(int argc, char **argv)
{
struct vkd3d_shader_code dxbc, spirv;
struct options options;
- HRESULT hr;
+ int ret;
if (!parse_command_line(argc, argv, &options))
{
@@ -164,11 +164,11 @@ int main(int argc, char **argv)
return 1;
}
- hr = vkd3d_shader_compile_dxbc(&dxbc, &spirv, options.compiler_options, NULL, NULL);
+ ret = vkd3d_shader_compile_dxbc(&dxbc, &spirv, options.compiler_options, NULL, NULL);
vkd3d_shader_free_shader_code(&dxbc);
- if (FAILED(hr))
+ if (ret < 0)
{
- fprintf(stderr, "Failed to compile DXBC shader, hr %#x.\n", hr);
+ fprintf(stderr, "Failed to compile DXBC shader, ret %d.\n", ret);
return 1;
}
--
2.11.0
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