[PATCH] d3dcompiler: Check shader for NULL.
Matteo Bruni
mbruni at codeweavers.com
Wed Jun 17 10:27:26 CDT 2020
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
I had this local change to 24c84947c835d42190e61b70ee5be98bdedd1e9b
that I forgot to commit and send in place of the simple signoff. Oh
well...
dlls/d3dcompiler_43/compiler.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3dcompiler_43/compiler.c b/dlls/d3dcompiler_43/compiler.c
index 78fb0c46cc09..c400b83d8d1a 100644
--- a/dlls/d3dcompiler_43/compiler.c
+++ b/dlls/d3dcompiler_43/compiler.c
@@ -805,7 +805,7 @@ static HRESULT compile_shader(const char *preproc_shader, const char *target, co
if (FAILED(blob_hr = D3DCreateBlob(size, &buffer)))
{
HeapFree(GetProcessHeap(), 0, messages);
- if (*shader)
+ if (shader && *shader)
{
ID3D10Blob_Release(*shader);
*shader = NULL;
--
2.26.2
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