[PATCH vkd3d 5/5] vkd3d-shader: Allow vkd3d_shader_compile_dxbc() to handle multiple source types.

Henri Verbeet hverbeet at codeweavers.com
Fri Jun 19 06:43:36 CDT 2020


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 include/vkd3d_shader.h                | 14 ++++++++++++--
 libs/vkd3d-shader/vkd3d_shader.map    |  2 +-
 libs/vkd3d-shader/vkd3d_shader_main.c | 29 +++++++++++++++++++++++------
 libs/vkd3d/state.c                    |  3 ++-
 programs/vkd3d-compiler/main.c        |  3 ++-
 tests/vkd3d_shader_api.c              | 10 ++++++----
 6 files changed, 46 insertions(+), 15 deletions(-)

diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h
index 367f8a2..5c9e42e 100644
--- a/include/vkd3d_shader.h
+++ b/include/vkd3d_shader.h
@@ -226,6 +226,14 @@ struct vkd3d_shader_transform_feedback_info
     unsigned int buffer_stride_count;
 };
 
+enum vkd3d_shader_source_type
+{
+    VKD3D_SHADER_SOURCE_NONE,
+    VKD3D_SHADER_SOURCE_DXBC_TPF,
+
+    VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SOURCE_TYPE),
+};
+
 struct vkd3d_shader_compile_info
 {
     enum vkd3d_shader_structure_type type;
@@ -233,6 +241,8 @@ struct vkd3d_shader_compile_info
 
     struct vkd3d_shader_code source;
 
+    enum vkd3d_shader_source_type source_type;
+
     const struct vkd3d_shader_compile_option *options;
     unsigned int option_count;
 };
@@ -653,7 +663,7 @@ struct vkd3d_shader_signature
 
 #ifndef VKD3D_SHADER_NO_PROTOTYPES
 
-int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *spirv);
+int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *spirv);
 void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *code);
 
 int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc,
@@ -682,7 +692,7 @@ void vkd3d_shader_free_shader_signature(struct vkd3d_shader_signature *signature
 /*
  * Function pointer typedefs for vkd3d-shader functions.
  */
-typedef int (*PFN_vkd3d_shader_compile_dxbc)(const struct vkd3d_shader_compile_info *compile_info,
+typedef int (*PFN_vkd3d_shader_compile)(const struct vkd3d_shader_compile_info *compile_info,
         struct vkd3d_shader_code *spirv);
 typedef void (*PFN_vkd3d_shader_free_shader_code)(struct vkd3d_shader_code *code);
 
diff --git a/libs/vkd3d-shader/vkd3d_shader.map b/libs/vkd3d-shader/vkd3d_shader.map
index 74c38e1..a8c73b6 100644
--- a/libs/vkd3d-shader/vkd3d_shader.map
+++ b/libs/vkd3d-shader/vkd3d_shader.map
@@ -1,7 +1,7 @@
 VKD3D_1_0
 {
 global:
-    vkd3d_shader_compile_dxbc;
+    vkd3d_shader_compile;
     vkd3d_shader_convert_root_signature;
     vkd3d_shader_find_signature_element;
     vkd3d_shader_free_root_signature;
diff --git a/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d-shader/vkd3d_shader_main.c
index 7179436..5e47122 100644
--- a/libs/vkd3d-shader/vkd3d_shader_main.c
+++ b/libs/vkd3d-shader/vkd3d_shader_main.c
@@ -103,7 +103,27 @@ static void vkd3d_shader_parser_destroy(struct vkd3d_shader_parser *parser)
     free_shader_desc(&parser->shader_desc);
 }
 
-int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *spirv)
+static int vkd3d_shader_validate_compile_info(const struct vkd3d_shader_compile_info *compile_info)
+{
+    if (compile_info->type != VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO)
+    {
+        WARN("Invalid structure type %#x.\n", compile_info->type);
+        return VKD3D_ERROR_INVALID_ARGUMENT;
+    }
+
+    switch (compile_info->source_type)
+    {
+        case VKD3D_SHADER_SOURCE_DXBC_TPF:
+            break;
+        default:
+            WARN("Invalid shader source type %#x.\n", compile_info->source_type);
+            return VKD3D_ERROR_INVALID_ARGUMENT;
+    }
+
+    return VKD3D_OK;
+}
+
+int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *spirv)
 {
     struct vkd3d_shader_instruction instruction;
     struct vkd3d_dxbc_compiler *spirv_compiler;
@@ -113,11 +133,8 @@ int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_compile_info *compile_in
 
     TRACE("compile_info %p, spirv %p.\n", compile_info, spirv);
 
-    if (compile_info->type != VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO)
-    {
-        WARN("Invalid compile_info structure type %#x.\n", compile_info->type);
-        return VKD3D_ERROR_INVALID_ARGUMENT;
-    }
+    if ((ret = vkd3d_shader_validate_compile_info(compile_info)) < 0)
+        return ret;
 
     scan_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO;
     scan_info.next = NULL;
diff --git a/libs/vkd3d/state.c b/libs/vkd3d/state.c
index 8bc2595..2a1107f 100644
--- a/libs/vkd3d/state.c
+++ b/libs/vkd3d/state.c
@@ -1350,10 +1350,11 @@ static HRESULT create_shader_stage(struct d3d12_device *device,
     compile_info.next = shader_interface;
     compile_info.source.code = code->pShaderBytecode;
     compile_info.source.size = code->BytecodeLength;
+    compile_info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
     compile_info.options = NULL;
     compile_info.option_count = 0;
 
-    if ((ret = vkd3d_shader_compile_dxbc(&compile_info, &spirv)) < 0)
+    if ((ret = vkd3d_shader_compile(&compile_info, &spirv)) < 0)
     {
         WARN("Failed to compile shader, vkd3d result %d.\n", ret);
         return hresult_from_vkd3d_result(ret);
diff --git a/programs/vkd3d-compiler/main.c b/programs/vkd3d-compiler/main.c
index d33dafd..9013f21 100644
--- a/programs/vkd3d-compiler/main.c
+++ b/programs/vkd3d-compiler/main.c
@@ -192,6 +192,7 @@ int main(int argc, char **argv)
 
     info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
     info.next = NULL;
+    info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
     info.options = options.compile_options;
     info.option_count = options.compile_option_count;
 
@@ -201,7 +202,7 @@ int main(int argc, char **argv)
         return 1;
     }
 
-    ret = vkd3d_shader_compile_dxbc(&info, &spirv);
+    ret = vkd3d_shader_compile(&info, &spirv);
     vkd3d_shader_free_shader_code(&info.source);
     if (ret < 0)
     {
diff --git a/tests/vkd3d_shader_api.c b/tests/vkd3d_shader_api.c
index 00c6f95..5b47703 100644
--- a/tests/vkd3d_shader_api.c
+++ b/tests/vkd3d_shader_api.c
@@ -59,10 +59,11 @@ static void test_invalid_shaders(void)
     info.next = NULL;
     info.source.code = ps_break_code;
     info.source.size = sizeof(ps_break_code);
+    info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
     info.options = &option;
     info.option_count = 1;
 
-    rc = vkd3d_shader_compile_dxbc(&info, &spirv);
+    rc = vkd3d_shader_compile(&info, &spirv);
     ok(rc == VKD3D_ERROR_INVALID_SHADER, "Got unexpected error code %d.\n", rc);
 }
 
@@ -75,8 +76,8 @@ static void test_vkd3d_shader_pfns(void)
     PFN_vkd3d_shader_parse_root_signature pfn_vkd3d_shader_parse_root_signature;
     PFN_vkd3d_shader_free_root_signature pfn_vkd3d_shader_free_root_signature;
     PFN_vkd3d_shader_free_shader_code pfn_vkd3d_shader_free_shader_code;
-    PFN_vkd3d_shader_compile_dxbc pfn_vkd3d_shader_compile_dxbc;
     PFN_vkd3d_shader_scan_dxbc pfn_vkd3d_shader_scan_dxbc;
+    PFN_vkd3d_shader_compile pfn_vkd3d_shader_compile;
 
     struct vkd3d_versioned_root_signature_desc root_signature_desc;
     struct vkd3d_shader_signature_element *element;
@@ -115,8 +116,8 @@ static void test_vkd3d_shader_pfns(void)
     pfn_vkd3d_shader_parse_root_signature = vkd3d_shader_parse_root_signature;
     pfn_vkd3d_shader_free_root_signature = vkd3d_shader_free_root_signature;
     pfn_vkd3d_shader_free_shader_code = vkd3d_shader_free_shader_code;
-    pfn_vkd3d_shader_compile_dxbc = vkd3d_shader_compile_dxbc;
     pfn_vkd3d_shader_scan_dxbc = vkd3d_shader_scan_dxbc;
+    pfn_vkd3d_shader_compile = vkd3d_shader_compile;
 
     rc = pfn_vkd3d_shader_serialize_root_signature(&empty_rs_desc, &dxbc);
     ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
@@ -134,10 +135,11 @@ static void test_vkd3d_shader_pfns(void)
     compile_info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
     compile_info.next = NULL;
     compile_info.source = vs;
+    compile_info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
     compile_info.options = NULL;
     compile_info.option_count = 0;
 
-    rc = pfn_vkd3d_shader_compile_dxbc(&compile_info, &spirv);
+    rc = pfn_vkd3d_shader_compile(&compile_info, &spirv);
     ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
     pfn_vkd3d_shader_free_shader_code(&spirv);
 
-- 
2.11.0




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