[PATCH vkd3d 5/5] include: Correct the "vkd3d_shader_binding_flag" type name in some comments.

Henri Verbeet hverbeet at codeweavers.com
Tue Jun 23 04:20:16 CDT 2020


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 include/vkd3d_shader.h | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h
index 1cfc0fa..358e90d 100644
--- a/include/vkd3d_shader.h
+++ b/include/vkd3d_shader.h
@@ -148,7 +148,7 @@ struct vkd3d_shader_resource_binding
     unsigned int register_space;
     unsigned int register_index;
     enum vkd3d_shader_visibility shader_visibility;
-    unsigned int flags; /* vkd3d_shader_binding_flags */
+    unsigned int flags; /* vkd3d_shader_binding_flag */
 
     struct vkd3d_shader_descriptor_binding binding;
 };
@@ -160,7 +160,7 @@ struct vkd3d_shader_combined_resource_sampler
     unsigned int resource_index;
     unsigned int sampler_index;
     enum vkd3d_shader_visibility shader_visibility;
-    unsigned int flags; /* vkd3d_shader_binding_flags */
+    unsigned int flags; /* vkd3d_shader_binding_flag */
 
     struct vkd3d_shader_descriptor_binding binding;
 };
-- 
2.11.0




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