[PATCH vkd3d 2/5] vkd3d-shader: Rename the vkd3d_tessellator_output_primitive enumeration.
Henri Verbeet
hverbeet at codeweavers.com
Tue Jun 23 04:20:13 CDT 2020
To vkd3d_shader_tessellator_output_primitive, consistent with vkd3d-shader
naming conventions.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
include/vkd3d_shader.h | 14 ++++++++------
libs/vkd3d-shader/spirv.c | 10 +++++-----
libs/vkd3d-shader/trace.c | 10 +++++-----
libs/vkd3d-shader/vkd3d_shader_private.h | 2 +-
4 files changed, 19 insertions(+), 17 deletions(-)
diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h
index 7b3494e..66793dc 100644
--- a/include/vkd3d_shader.h
+++ b/include/vkd3d_shader.h
@@ -292,12 +292,14 @@ struct vkd3d_shader_spirv_target_info
unsigned int output_swizzle_count;
};
-enum vkd3d_tessellator_output_primitive
+enum vkd3d_shader_tessellator_output_primitive
{
- VKD3D_TESSELLATOR_OUTPUT_POINT = 1,
- VKD3D_TESSELLATOR_OUTPUT_LINE = 2,
- VKD3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
- VKD3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4,
+ VKD3D_SHADER_TESSELLATOR_OUTPUT_POINT = 0x1,
+ VKD3D_SHADER_TESSELLATOR_OUTPUT_LINE = 0x2,
+ VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CW = 0x3,
+ VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 0x4,
+
+ VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TESSELLATOR_OUTPUT_PRIMITIVE),
};
enum vkd3d_tessellator_partitioning
@@ -314,7 +316,7 @@ struct vkd3d_shader_spirv_domain_shader_target_info
enum vkd3d_shader_structure_type type;
const void *next;
- enum vkd3d_tessellator_output_primitive output_primitive;
+ enum vkd3d_shader_tessellator_output_primitive output_primitive;
enum vkd3d_tessellator_partitioning partitioning;
};
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index 9b655e4..7c8ddab 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -5623,7 +5623,7 @@ static void vkd3d_dxbc_compiler_emit_dcl_tessellator_domain(struct vkd3d_dxbc_co
}
static void vkd3d_dxbc_compiler_emit_tessellator_output_primitive(struct vkd3d_dxbc_compiler *compiler,
- enum vkd3d_tessellator_output_primitive primitive)
+ enum vkd3d_shader_tessellator_output_primitive primitive)
{
SpvExecutionMode mode;
@@ -5632,15 +5632,15 @@ static void vkd3d_dxbc_compiler_emit_tessellator_output_primitive(struct vkd3d_d
switch (primitive)
{
- case VKD3D_TESSELLATOR_OUTPUT_POINT:
+ case VKD3D_SHADER_TESSELLATOR_OUTPUT_POINT:
mode = SpvExecutionModePointMode;
break;
- case VKD3D_TESSELLATOR_OUTPUT_LINE:
+ case VKD3D_SHADER_TESSELLATOR_OUTPUT_LINE:
return;
- case VKD3D_TESSELLATOR_OUTPUT_TRIANGLE_CW:
+ case VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CW:
mode = SpvExecutionModeVertexOrderCw;
break;
- case VKD3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW:
+ case VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CCW:
mode = SpvExecutionModeVertexOrderCcw;
break;
default:
diff --git a/libs/vkd3d-shader/trace.c b/libs/vkd3d-shader/trace.c
index 279ede0..ee9b45c 100644
--- a/libs/vkd3d-shader/trace.c
+++ b/libs/vkd3d-shader/trace.c
@@ -501,20 +501,20 @@ static void shader_dump_tessellator_domain(struct vkd3d_string_buffer *buffer,
}
static void shader_dump_tessellator_output_primitive(struct vkd3d_string_buffer *buffer,
- enum vkd3d_tessellator_output_primitive output_primitive)
+ enum vkd3d_shader_tessellator_output_primitive output_primitive)
{
switch (output_primitive)
{
- case VKD3D_TESSELLATOR_OUTPUT_POINT:
+ case VKD3D_SHADER_TESSELLATOR_OUTPUT_POINT:
shader_addline(buffer, "point");
break;
- case VKD3D_TESSELLATOR_OUTPUT_LINE:
+ case VKD3D_SHADER_TESSELLATOR_OUTPUT_LINE:
shader_addline(buffer, "line");
break;
- case VKD3D_TESSELLATOR_OUTPUT_TRIANGLE_CW:
+ case VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CW:
shader_addline(buffer, "triangle_cw");
break;
- case VKD3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW:
+ case VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CCW:
shader_addline(buffer, "triangle_ccw");
break;
default:
diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h
index ecfd665..c8734ef 100644
--- a/libs/vkd3d-shader/vkd3d_shader_private.h
+++ b/libs/vkd3d-shader/vkd3d_shader_private.h
@@ -773,7 +773,7 @@ struct vkd3d_shader_instruction
struct vkd3d_shader_tgsm_structured tgsm_structured;
struct vkd3d_shader_thread_group_size thread_group_size;
enum vkd3d_tessellator_domain tessellator_domain;
- enum vkd3d_tessellator_output_primitive tessellator_output_primitive;
+ enum vkd3d_shader_tessellator_output_primitive tessellator_output_primitive;
enum vkd3d_tessellator_partitioning tessellator_partitioning;
float max_tessellation_factor;
struct vkd3d_shader_index_range index_range;
--
2.11.0
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