[PATCH v2 1/5] d3dx9: Implement ID3DXFont_PreloadText.

Sven Baars sbaars at codeweavers.com
Mon Mar 2 08:59:03 CST 2020


On 02-03-2020 15:20, Akihiro Sagawa wrote:
>> +
>> +    MultiByteToWideChar(CP_ACP, 0, string, count < 0 ? -1 : count, wstr, countW);
>> +
>> +    hr = ID3DXFont_PreloadTextW(iface, wstr, count);
> You want to use countW instead of count here.
> 
> There are similar issues with ID3DXFontImpl_DrawTextA in PATCH 2/5.
> 
> Regards,
> Akihiro Sagawa
> 

Hi Akihiro,

Thanks for the comments. I could not exactly use countW there, but I
sent updated patches that address the issue.

Cheers,
Sven



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