[PATCH v3 1/5] d3dx9: Implement ID3DXFont_PreloadText.

Matteo Bruni matteo.mystral at gmail.com
Tue Mar 3 07:55:16 CST 2020

On Tue, Mar 3, 2020 at 2:18 PM Sven Baars <sbaars at codeweavers.com> wrote:
> On 03-03-2020 14:06, Matteo Bruni wrote:
> > Hi Sven,
> >
> > I'm attaching a diff to be applied on top of this patch. Does it look
> > okay to you?
> > In particular I'm interested if you have more tests not yet upstream.
> >
> Hi Matteo,
> I have some more tests, but only for DrawText. I send those with the
> patches that fix the tests, because otherwise they would add dead code.
> If you apply a similar diff to this one to the first DrawText patch
> (2/5), however, I expect the tests that are already present to fail (I
> believe those tests also represent actual applications). For consistency
> I did the same thing for PreloadText. I could add some tests to check if
> it also fails for PreloadText if you like.

Cool, that's what I was looking for, thanks. Yes, similar changes to
DrawTextA() cause a failure for the "", -1 test (in particular because
of removing the conditional - 1 to countW).
I think I still like it more like this though (after fixing the test
failure, of course). Anyway, I'll review the other patches later.

BTW I don't think you can test that for PreloadTextA() since the
function doesn't return a character count or anything observable.

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