[PATCH 2/5] d3dcompiler: Parse return statements without a value.

Zebediah Figura zfigura at codeweavers.com
Tue Mar 3 11:09:22 CST 2020


On 3/3/20 7:10 AM, Matteo Bruni wrote:
> On Mon, Mar 2, 2020 at 5:56 AM Zebediah Figura <z.figura12 at gmail.com> wrote:
>>
>> diff --git a/dlls/d3dcompiler_43/tests/hlsl_d3d9.c b/dlls/d3dcompiler_43/tests/hlsl_d3d9.c
>> index 062ef0a84a9..f1ce5dc5bca 100644
>> --- a/dlls/d3dcompiler_43/tests/hlsl_d3d9.c
>> +++ b/dlls/d3dcompiler_43/tests/hlsl_d3d9.c
>> @@ -730,7 +730,7 @@ static void test_fail(void)
>>              compiled = errors = NULL;
>>              hr = ppD3DCompile(tests[i], strlen(tests[i]), NULL, NULL, NULL, "test", targets[j], 0, 0, &compiled, &errors);
>>              todo_wine ok(hr == E_FAIL, "Test %u, target %s, got unexpected hr %#x.\n", i, targets[j], hr);
>> -            todo_wine_if (i == 1 || i >= 8) ok(!!errors, "Test %u, target %s, expected non-NULL error blob.\n", i, targets[j]);
>> +            todo_wine_if (i == 1 || i >= 7) ok(!!errors, "Test %u, target %s, expected non-NULL error blob.\n", i, targets[j]);
> 
> Idea for another patch: maybe add a comment here in tests[] every 5
> shaders or so to make it easier figuring out which test is which.
> 

Good idea, thanks.



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