[PATCH 2/2] comctl32/toolbar: Correctly draw disabled toolbar button which contains 32 bpp bitmap with alpha channel.
Ziqing Hui
zhui at codeweavers.com
Wed Mar 4 09:35:16 CST 2020
Hi Nikolay,
I tried rendering an 32-bit bitmap with ILS_SATURATE on my win10 machine, it does make the image gray as expected. So I think I should implement ILS_SATURATE for imagelist in wine first, then fix toolbar. What do you think?
Thanks,
Ziqing
On 3/4/20 6:28 PM, Ziqing Hui wrote:
> No, I didn't check it. I don't know this flag before. I'll give it a try.
>
> On 3/4/20 6:04 PM, Nikolay Sivov wrote:
>> On 3/4/20 12:42 PM, Ziqing Hui wrote:
>>
>>> + has_alpha = FALSE;
>>> + if (bmp.bmBitsPixel == 32)
>>> + {
>>> + for (pixel = bits; pixel < bits + cx * cy; pixel++)
>>> + {
>>> + if ((*pixel >> 24) != 0)
>>> + {
>>> + has_alpha = TRUE;
>>> + break;
>>> + }
>>> + }
>>> + }
>>> +
>>> + if (has_alpha)
>>> + {
>>> + /* gray the src image */
>>> + for (pixel = bits; pixel < bits + cx * cy; pixel++)
>>> + {
>>> + DWORD alpha = (*pixel >> 24) & 0x000000ff;
>>> + DWORD red = (*pixel >> 16) & 0x000000ff;
>>> + DWORD green = (*pixel >> 8) & 0x000000ff;
>>> + DWORD blue = (*pixel) & 0x000000ff;
>>> + DWORD gray = (red * 299 + green * 587 + blue * 114) / 1000;
>>> + gray = gray * alpha / 0xff;
>>> + *pixel = ((alpha << 24) | (gray << 16) | (gray << 8) | gray);
>>> + }
>>> + bf.BlendOp = AC_SRC_OVER;
>>> + bf.BlendFlags = 0;
>>> + bf.SourceConstantAlpha = 0xff;
>>> + bf.AlphaFormat = AC_SRC_ALPHA;
>>> + GdiAlphaBlend(hdc, x, y, cx, cy, hdcImage, 0, 0, cx, cy, bf);
>>> + goto done;
>>> + }
>>> +
>> I think it's possible ILS_SATURATE should be used for that. Have you checked rendering on Windows with this flag?
>>
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