[PATCH v2 2/5] wined3d: Remove now redundant error handling from wined3d_device_set_texture_stage_state().
Zebediah Figura
z.figura12 at gmail.com
Thu Mar 5 19:28:08 CST 2020
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/wined3d/device.c | 6 ------
1 file changed, 6 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 53d3b7c1d8..cdb3202ac1 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3415,12 +3415,6 @@ static void wined3d_device_set_texture_stage_state(struct wined3d_device *device
TRACE("device %p, stage %u, state %s, value %#x.\n",
device, stage, debug_d3dtexturestate(state), value);
- if (state > WINED3D_HIGHEST_TEXTURE_STATE)
- {
- WARN("Invalid state %#x passed.\n", state);
- return;
- }
-
if (stage >= d3d_info->limits.ffp_blend_stages)
{
WARN("Attempting to set stage %u which is higher than the max stage %u, ignoring.\n",
--
2.25.1
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