[PATCH v6 5/6] d3d10: Add tests for scalar effect variables.
Connor McAdams
conmanx360 at gmail.com
Fri Mar 6 11:51:39 CST 2020
Signed-off-by: Connor McAdams <conmanx360 at gmail.com>
---
dlls/d3d10/tests/effect.c | 351 ++++++++++++++++++++++++++++++++++++++
1 file changed, 351 insertions(+)
diff --git a/dlls/d3d10/tests/effect.c b/dlls/d3d10/tests/effect.c
index e2b27cf0c8..765edfa4dd 100644
--- a/dlls/d3d10/tests/effect.c
+++ b/dlls/d3d10/tests/effect.c
@@ -4273,6 +4273,356 @@ static void test_effect_state_group_defaults(void)
ok(!refcount, "Device has %u references left.\n", refcount);
}
+/*
+ * test_effect_scalar_variable
+ */
+#if 0
+cbuffer cb
+{
+ float f0, f_a[2];
+ int i0, i_a[2];
+ bool b0, b_a[2];
+};
+#endif
+static DWORD fx_test_scalar_variable[] =
+{
+ 0x43425844, 0xe4da4aa6, 0x1380ddc5, 0x445edad5,
+ 0x08581666, 0x00000001, 0x0000020b, 0x00000001,
+ 0x00000024, 0x30315846, 0x000001df, 0xfeff1001,
+ 0x00000001, 0x00000006, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x000000d3,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x66006263,
+ 0x74616f6c, 0x00000700, 0x00000100, 0x00000000,
+ 0x00000400, 0x00001000, 0x00000400, 0x00090900,
+ 0x00306600, 0x00000007, 0x00000001, 0x00000002,
+ 0x00000014, 0x00000010, 0x00000008, 0x00000909,
+ 0x00615f66, 0x00746e69, 0x0000004c, 0x00000001,
+ 0x00000000, 0x00000004, 0x00000010, 0x00000004,
+ 0x00000911, 0x4c003069, 0x01000000, 0x02000000,
+ 0x14000000, 0x10000000, 0x08000000, 0x11000000,
+ 0x69000009, 0x6200615f, 0x006c6f6f, 0x0000008f,
+ 0x00000001, 0x00000000, 0x00000004, 0x00000010,
+ 0x00000004, 0x00000921, 0x8f003062, 0x01000000,
+ 0x02000000, 0x14000000, 0x10000000, 0x08000000,
+ 0x21000000, 0x62000009, 0x0400615f, 0x70000000,
+ 0x00000000, 0x06000000, 0xff000000, 0x00ffffff,
+ 0x29000000, 0x0d000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x48000000,
+ 0x2c000000, 0x00000000, 0x10000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x6c000000, 0x50000000,
+ 0x00000000, 0x24000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x8b000000, 0x6f000000, 0x00000000,
+ 0x30000000, 0x00000000, 0x00000000, 0x00000000,
+ 0xb0000000, 0x94000000, 0x00000000, 0x44000000,
+ 0x00000000, 0x00000000, 0x00000000, 0xcf000000,
+ 0xb3000000, 0x00000000, 0x50000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000,
+};
+
+static void test_scalar_methods(ID3D10EffectScalarVariable *var, D3D10_SHADER_VARIABLE_TYPE type,
+ const char *name)
+{
+ float ret_f, expected_f;
+ int ret_i, expected_i;
+ BOOL ret_b, expected_b;
+ HRESULT hr;
+
+ hr = var->lpVtbl->SetFloat(var, 5.0f);
+ ok(hr == S_OK, "Var %s, SetFloat failed (%x).\n", name, hr);
+
+ hr = var->lpVtbl->GetFloat(var, &ret_f);
+ ok(hr == S_OK, "Var %s, GetFloat failed (%x).\n", name, hr);
+ expected_f = type == D3D10_SVT_BOOL ? -1.0f : 5.0f;
+ ok(ret_f == expected_f, "Var %s, got unexpected value %.8e.\n", name, ret_f);
+
+ hr = var->lpVtbl->GetInt(var, &ret_i);
+ ok(hr == S_OK, "Var %s, GetInt failed (%x).\n", name, hr);
+ expected_i = type == D3D10_SVT_BOOL ? -1 : 5;
+ ok(ret_i == expected_i, "Var %s, got unexpected value %#x.\n", name, ret_i);
+
+ hr = var->lpVtbl->GetBool(var, &ret_b);
+ ok(hr == S_OK, "Var %s, GetBool failed (%x).\n", name, hr);
+ ok(ret_b == -1, "Var %s, got unexpected value %#x.\n", name, ret_b);
+
+ hr = var->lpVtbl->SetInt(var, 2);
+ ok(hr == S_OK, "Var %s, SetInt failed (%x).\n", name, hr);
+
+ hr = var->lpVtbl->GetFloat(var, &ret_f);
+ ok(hr == S_OK, "Var %s, GetFloat failed (%x).\n", name, hr);
+ expected_f = type == D3D10_SVT_BOOL ? -1.0f : 2.0f;
+ ok(ret_f == expected_f, "Var %s, got unexpected value %.8e.\n", name, ret_f);
+
+ hr = var->lpVtbl->GetInt(var, &ret_i);
+ ok(hr == S_OK, "Var %s, GetInt failed (%x).\n", name, hr);
+ expected_i = type == D3D10_SVT_BOOL ? -1 : 2;
+ ok(ret_i == expected_i, "Var %s, got unexpected value %#x.\n", name, ret_i);
+
+ hr = var->lpVtbl->GetBool(var, &ret_b);
+ ok(hr == S_OK, "Var %s, GetBool failed (%x).\n", name, hr);
+ ok(ret_b == -1, "Var %s, got unexpected value %#x.\n", name, ret_b);
+
+ hr = var->lpVtbl->SetBool(var, TRUE);
+ ok(hr == S_OK, "Var %s, SetBool failed (%x).\n", name, hr);
+
+ hr = var->lpVtbl->GetFloat(var, &ret_f);
+ ok(hr == S_OK, "Var %s, GetFloat failed (%x).\n", name, hr);
+ ok(ret_f == -1.0f, "Var %s, got unexpected value %.8e.\n", name, ret_f);
+
+ hr = var->lpVtbl->GetInt(var, &ret_i);
+ ok(hr == S_OK, "Var %s, GetInt failed (%x).\n", name, hr);
+ ok(ret_i == -1, "Var %s, got unexpected value %#x.\n", name, ret_i);
+
+ hr = var->lpVtbl->GetBool(var, &ret_b);
+ ok(hr == S_OK, "Var %s, GetBool failed (%x).\n", name, hr);
+ expected_b = type == D3D10_SVT_BOOL ? TRUE : -1;
+ ok(ret_b == expected_b, "Var %s, got unexpected value %#x.\n", name, ret_b);
+
+ hr = var->lpVtbl->SetBool(var, 32);
+ ok(hr == S_OK, "Var %s, SetBool failed (%x).\n", name, hr);
+
+ hr = var->lpVtbl->GetFloat(var, &ret_f);
+ ok(hr == S_OK, "Var %s, GetFloat failed (%x).\n", name, hr);
+ ok(ret_f == -1.0f, "Got unexpected value %.8e.\n", ret_f);
+
+ hr = var->lpVtbl->GetInt(var, &ret_i);
+ ok(hr == S_OK, "Var %s, GetInt failed (%x).\n", name, hr);
+ ok(ret_i == -1, "Got unexpected value %#x.\n", ret_i);
+
+ hr = var->lpVtbl->GetBool(var, &ret_b);
+ ok(hr == S_OK, "Var %s, GetBool failed (%x).\n", name, hr);
+ expected_b = type == D3D10_SVT_BOOL ? 32 : -1;
+ ok(ret_b == expected_b, "Var %s, got unexpected value %#x.\n", name, ret_b);
+}
+
+static void test_scalar_array_methods(ID3D10EffectScalarVariable *var, D3D10_SHADER_VARIABLE_TYPE type,
+ const char *name)
+{
+ float set_f[2], ret_f[2], expected_f;
+ int set_i[6], ret_i[6], expected_i, expected_i_a[2];
+ BOOL set_b[2], ret_b[2], expected_b, expected_b_a[6];
+ unsigned int i;
+ HRESULT hr;
+
+ set_f[0] = 10.0f; set_f[1] = 20.0f;
+ hr = var->lpVtbl->SetFloatArray(var, set_f, 0, 2);
+ ok(hr == S_OK, "Var %s, SetFloatArray failed (%x).\n", name, hr);
+
+ hr = var->lpVtbl->GetFloatArray(var, ret_f, 0, 2);
+ ok(hr == S_OK, "Var %s, GetFloatArray failed (%x).\n", name, hr);
+ for (i = 0; i < 2; i++)
+ {
+ expected_f = type == D3D10_SVT_BOOL ? -1.0f : set_f[i];
+ ok(ret_f[i] == expected_f, "Var %s, got unexpected value %.8e.\n", name, ret_f[i]);
+ }
+
+ hr = var->lpVtbl->GetIntArray(var, ret_i, 0, 2);
+ ok(hr == S_OK, "Var %s, GetIntArray failed (%x).\n", name, hr);
+ for (i = 0; i < 2; i++)
+ {
+ expected_i = type == D3D10_SVT_BOOL ? -1 : (int)set_f[i];
+ ok(ret_i[i] == expected_i, "Var %s, got unexpected value %#x.\n", name, ret_i[i]);
+ }
+
+ hr = var->lpVtbl->GetBoolArray(var, ret_b, 0, 2);
+ ok(hr == S_OK, "Var %s, GetBoolArray failed (%x).\n", name, hr);
+ for (i = 0; i < 2; i++)
+ ok(ret_b[i] == -1, "Var %s, got unexpected value %#x.\n", name, ret_b[i]);
+
+ set_i[0] = 5; set_i[1] = 6;
+ hr = var->lpVtbl->SetIntArray(var, set_i, 0, 2);
+ ok(hr == S_OK, "Var %s, SetIntArray failed (%x).\n", name, hr);
+
+ hr = var->lpVtbl->GetFloatArray(var, ret_f, 0, 2);
+ ok(hr == S_OK, "Var %s, GetFloatArray failed (%x).\n", name, hr);
+ for (i = 0; i < 2; i++)
+ {
+ expected_f = type == D3D10_SVT_BOOL ? -1.0f : (float)set_i[i];
+ ok(ret_f[i] == expected_f, "Var %s, got unexpected value %.8e.\n", name, ret_f[i]);
+ }
+
+ hr = var->lpVtbl->GetIntArray(var, ret_i, 0, 2);
+ ok(hr == S_OK, "Var %s, GetIntArray failed (%x).\n", name, hr);
+ for (i = 0; i < 2; i++)
+ {
+ expected_i = type == D3D10_SVT_BOOL ? -1 : set_i[i];
+ ok(ret_i[i] == expected_i, "Var %s, got unexpected value %#x.\n", name, ret_i[i]);
+ }
+
+ hr = var->lpVtbl->GetBoolArray(var, ret_b, 0, 2);
+ ok(hr == S_OK, "Var %s, GetBoolArray failed (%x).\n", name, hr);
+ for (i = 0; i < 2; i++)
+ ok(ret_b[i] == -1, "Var %s, got unexpected value %#x.\n", name, ret_b[i]);
+
+ set_b[0] = TRUE; set_b[1] = TRUE;
+ hr = var->lpVtbl->SetBoolArray(var, set_b, 0, 2);
+ ok(hr == S_OK, "Var %s, SetBoolArray failed (%x).\n", name, hr);
+
+ hr = var->lpVtbl->GetFloatArray(var, ret_f, 0, 2);
+ ok(hr == S_OK, "Var %s, GetFloatArray failed (%x).\n", name, hr);
+ for (i = 0; i < 2; i++)
+ ok(ret_f[i] == -1.0f, "Var %s, got unexpected value %.8e.\n", name, ret_f[i]);
+
+ hr = var->lpVtbl->GetIntArray(var, ret_i, 0, 2);
+ ok(hr == S_OK, "Var %s, GetIntArray failed (%x).\n", name, hr);
+ for (i = 0; i < 2; i++)
+ ok(ret_i[i] == -1, "Var %s, got unexpected value %#x.\n", name, ret_i[i]);
+
+ hr = var->lpVtbl->GetBoolArray(var, ret_b, 0, 2);
+ ok(hr == S_OK, "Var %s, GetBoolArray failed (%x).\n", name, hr);
+ for (i = 0; i < 2; i++)
+ {
+ expected_b = type == D3D10_SVT_BOOL ? TRUE : -1;
+ ok(ret_b[i] == expected_b, "Var %s, got unexpected value %#x.\n", name, ret_b[i]);
+ }
+
+ set_b[0] = 10; set_b[1] = 20;
+ hr = var->lpVtbl->SetBoolArray(var, set_b, 0, 2);
+ ok(hr == S_OK, "Var %s, SetBoolArray failed (%x).\n", name, hr);
+
+ hr = var->lpVtbl->GetFloatArray(var, ret_f, 0, 2);
+ ok(hr == S_OK, "Var %s, GetFloatArray failed (%x).\n", name, hr);
+ for (i = 0; i < 2; i++)
+ ok(ret_f[i] == -1.0f, "Var %s, Got unexpected value %.8e.\n", name, ret_f[i]);
+
+ hr = var->lpVtbl->GetIntArray(var, ret_i, 0, 2);
+ ok(hr == S_OK, "Var %s, GetIntArray failed (%x).\n", name, hr);
+ for (i = 0; i < 2; i++)
+ ok(ret_i[i] == -1, "Var %s, got unexpected value %#x.\n", name, ret_i[i]);
+
+ hr = var->lpVtbl->GetBoolArray(var, ret_b, 0, 2);
+ ok(hr == S_OK, "Var %s, GetBoolArray failed (%x).\n", name, hr);
+ for (i = 0; i < 2; i++)
+ {
+ expected_b = type == D3D10_SVT_BOOL ? set_b[i] : -1;
+ ok(ret_b[i] == expected_b, "Var %s, got unexpected value %#x.\n", name, ret_b[i]);
+ }
+
+ /* Array offset tests. Offset argument goes unused for scalar arrays. */
+ set_i[0] = 0; set_i[1] = 0;
+ hr = var->lpVtbl->SetIntArray(var, set_i, 0, 2);
+ ok(hr == S_OK, "Var %s, SetIntArray failed (%x).\n", name, hr);
+
+ /* After this, if offset is in use, return should be { 0, 5 }. */
+ set_i[0] = 5;
+ hr = var->lpVtbl->SetIntArray(var, set_i, 1, 1);
+ ok(hr == S_OK, "Var %s, SetIntArray failed (%x).\n", name, hr);
+
+ hr = var->lpVtbl->GetIntArray(var, ret_i, 0, 2);
+ ok(hr == S_OK, "Var %s, GetIntArray failed (%x).\n", name, hr);
+ expected_b_a[0] = -1; expected_b_a[1] = 0;
+ expected_i_a[0] = 5; expected_i_a[1] = 0;
+ for (i = 0; i < 2; i++)
+ {
+ expected_i = type == D3D10_SVT_BOOL ? expected_b_a[i] : expected_i_a[i];
+ ok(ret_i[i] == expected_i, "Var %s, got unexpected value %#x.\n", name, ret_i[i]);
+ }
+
+ /* Test the offset on GetArray methods. If offset was in use, we'd get
+ * back 5 given that the variable was previously set to { 0, 5 }. */
+ hr = var->lpVtbl->GetIntArray(var, ret_i, 1, 1);
+ ok(hr == S_OK, "Var %s, GetIntArray failed (%x).\n", name, hr);
+ expected_i = type == D3D10_SVT_BOOL ? -1 : 5;
+ ok(ret_i[0] == expected_i, "Var %s, got unexpected value %#x.\n", name, ret_i[0]);
+
+ /* Try setting offset larger than number of elements. */
+ /* Clear array. */
+ set_i[0] = 0; set_i[1] = 0;
+ hr = var->lpVtbl->SetIntArray(var, set_i, 0, 2);
+ ok(hr == S_OK, "Var %s, SetIntArray failed (%x).\n", name, hr);
+
+ set_i[0] = 1;
+ hr = var->lpVtbl->SetIntArray(var, set_i, 6, 1);
+ ok(hr == S_OK, "Var %s, SetIntArray failed (%x).\n", name, hr);
+
+ /* Since offset goes unused, a larger offset than the number of elements
+ * in the array should have no effect. */
+ hr = var->lpVtbl->GetIntArray(var, ret_i, 0, 1);
+ ok(hr == S_OK, "Var %s, GetIntArray failed (%x).\n", name, hr);
+ expected_i = type == D3D10_SVT_BOOL ? -1 : 1;
+ ok(ret_i[0] == expected_i, "Var %s, got unexpected value %#x.\n", name, ret_i[0]);
+
+ memset(ret_i, 0, sizeof(ret_i));
+ hr = var->lpVtbl->GetIntArray(var, ret_i, 6, 1);
+ ok(hr == S_OK, "Var %s, GetIntArray failed (%x).\n", name, hr);
+ expected_i = type == D3D10_SVT_BOOL ? -1 : 1;
+ ok(ret_i[0] == expected_i, "Var %s, got unexpected value %#x.\n", name, ret_i[0]);
+
+if (0)
+{
+ /* Windows array setting function has no bounds checking, so this test
+ * ends up writing over into the adjacent variables in the local buffer. */
+ set_i[0] = 1; set_i[1] = 2; set_i[2] = 3; set_i[3] = 4; set_i[4] = 5; set_i[5] = 6;
+ hr = var->lpVtbl->SetIntArray(var, set_i, 0, 6);
+ ok(hr == S_OK, "Var %s, SetIntArray failed (%x).\n", name, hr);
+
+ memset(ret_i, 0, sizeof(ret_i));
+ hr = var->lpVtbl->GetIntArray(var, ret_i, 0, 6);
+ ok(hr == S_OK, "Var %s, GetIntArray failed (%x).\n", name, hr);
+
+ expected_i_a[0] = 1; expected_i_a[1] = 2; expected_i_a[2] = 0; expected_i_a[3] = 0;
+ expected_i_a[4] = 0; expected_i_a[5] = 0;
+ expected_b_a[0] = -1; expected_b_a[1] = -1; expected_b_a[2] = 0; expected_b_a[3] = 0;
+ expected_b_a[4] = 0; expected_b_a[5] = 0;
+ for (i = 0; i < 6; ++i)
+ {
+ expected_i = type == D3D10_SVT_BOOL ? expected_b_a[i] : expected_i_a[i];
+ ok(ret_i[i] == expected_i, "Var %s, got unexpected value %#x.\n", name, ret_i[i]);
+ }
+}
+}
+
+static void test_effect_scalar_variable(void)
+{
+ ID3D10Device *device;
+ ID3D10Effect *effect;
+ ID3D10EffectVariable *var;
+ ID3D10EffectType *type;
+ ID3D10EffectScalarVariable *s_v;
+ D3D10_EFFECT_TYPE_DESC type_desc;
+ unsigned int i;
+ ULONG refcount;
+ HRESULT hr;
+ struct
+ {
+ const char *name;
+ D3D_SHADER_VARIABLE_TYPE type;
+ } tests[] = {{"f0", D3D10_SVT_FLOAT}, {"f_a", D3D10_SVT_FLOAT},
+ {"i0", D3D10_SVT_INT}, {"i_a", D3D10_SVT_INT},
+ {"b0", D3D10_SVT_BOOL}, {"b_a", D3D10_SVT_BOOL}};
+
+ if (!(device = create_device()))
+ {
+ skip("Failed to create device, skipping tests.\n");
+ return;
+ }
+
+ hr = create_effect(fx_test_scalar_variable, 0, device, NULL, &effect);
+ ok(SUCCEEDED(hr), "D3D10CreateEffectFromMemory failed (%x)\n", hr);
+
+ /* Check each different scalar type, make sure the variable returned is
+ * valid, set it to a value, and make sure what we get back is the same
+ * as what we set it to. */
+ for (i = 0; i < ARRAY_SIZE(tests); ++i)
+ {
+ var = effect->lpVtbl->GetVariableByName(effect, tests[i].name);
+ type = var->lpVtbl->GetType(var);
+ hr = type->lpVtbl->GetDesc(type, &type_desc);
+ ok(SUCCEEDED(hr), "GetDesc failed on variable %s (%x).\n", tests[i].name, hr);
+ ok(type_desc.Type == tests[i].type, "Got unexpected type on variable %s, (%#x).\n", tests[i].name, type_desc.Type);
+ s_v = var->lpVtbl->AsScalar(var);
+ test_scalar_methods(s_v, tests[i].type, tests[i].name);
+ if (i % 2)
+ test_scalar_array_methods(s_v, tests[i].type, tests[i].name);
+ }
+
+ effect->lpVtbl->Release(effect);
+
+ refcount = ID3D10Device_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+}
+
START_TEST(effect)
{
test_effect_constant_buffer_type();
@@ -4285,4 +4635,5 @@ START_TEST(effect)
test_effect_get_variable_by();
test_effect_state_groups();
test_effect_state_group_defaults();
+ test_effect_scalar_variable();
}
--
2.20.1
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