[PATCH 6/7] wined3d: Use GetWindowRect if the swapchain is fullscreen exclusive.
Rémi Bernon
rbernon at codeweavers.com
Sat Mar 7 04:29:25 CST 2020
Instead of GetClientRect: when fullscreen exclusive mode is supported,
the window decorations aren't removed anymore and the client rectangle
will not be sized as expected.
Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
---
dlls/wined3d/context.c | 5 ++++-
dlls/wined3d/swapchain.c | 8 ++++++--
dlls/wined3d/texture.c | 5 ++++-
dlls/wined3d/wined3d_private.h | 2 ++
4 files changed, 16 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 28e0d262a57..a7023f83af6 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -2701,7 +2701,10 @@ static void wined3d_context_gl_get_rt_size(const struct wined3d_context_gl *cont
{
RECT window_size;
- GetClientRect(context_gl->window, &window_size);
+ if (rt->swapchain->state.fullscreen_exclusive)
+ GetWindowRect(context_gl->window, &window_size);
+ else
+ GetClientRect(context_gl->window, &window_size);
size->cx = window_size.right - window_size.left;
size->cy = window_size.bottom - window_size.top;
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index 65c5d34def7..4b2c42b5bc4 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -203,7 +203,10 @@ HRESULT CDECL wined3d_swapchain_present(struct wined3d_swapchain *swapchain,
if (!dst_rect)
{
- GetClientRect(swapchain->win_handle, &d);
+ if (swapchain->state.fullscreen_exclusive)
+ GetWindowRect(swapchain->win_handle, &d);
+ else
+ GetClientRect(swapchain->win_handle, &d);
dst_rect = &d;
}
@@ -856,6 +859,7 @@ static HRESULT wined3d_swapchain_state_init(struct wined3d_swapchain_state *stat
GetWindowRect(window, &state->original_window_rect);
state->device_window = window;
+ state->fullscreen_exclusive = FALSE;
return hr;
}
@@ -899,9 +903,9 @@ static HRESULT wined3d_swapchain_init(struct wined3d_swapchain *swapchain, struc
swapchain->swap_interval = WINED3D_SWAP_INTERVAL_DEFAULT;
swapchain_set_max_frame_latency(swapchain, device);
- GetClientRect(window, &client_rect);
if (desc->windowed)
{
+ GetClientRect(window, &client_rect);
TRACE("Client rect %s.\n", wine_dbgstr_rect(&client_rect));
if (!desc->backbuffer_width)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index b663a44fbb1..159e96792ea 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -89,7 +89,10 @@ void wined3d_texture_translate_drawable_coords(const struct wined3d_texture *tex
OffsetRect(rect, offset.x, offset.y);
}
- GetClientRect(window, &windowsize);
+ if (texture->swapchain->state.fullscreen_exclusive)
+ GetWindowRect(window, &windowsize);
+ else
+ GetClientRect(window, &windowsize);
drawable_height = windowsize.bottom - windowsize.top;
rect->top = drawable_height - rect->top;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 25c4c2dcb26..3edfe17c87b 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -4446,6 +4446,8 @@ struct wined3d_swapchain_state
LONG style;
LONG exstyle;
HWND device_window;
+
+ BOOL fullscreen_exclusive;
};
void wined3d_swapchain_state_restore_from_fullscreen(struct wined3d_swapchain_state *state,
--
2.25.0
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