[PATCH 4/5] wined3d: Introduce wined3d_output_get_adapter().
Zhiyi Zhang
zzhang at codeweavers.com
Mon Mar 9 02:41:17 CDT 2020
Signed-off-by: Zhiyi Zhang <zzhang at codeweavers.com>
---
dlls/wined3d/directx.c | 7 +++++++
dlls/wined3d/wined3d.spec | 3 ++-
include/wine/wined3d.h | 1 +
3 files changed, 10 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 8053f9dc53e..7419425d71e 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -1179,6 +1179,13 @@ HRESULT CDECL wined3d_output_find_closest_matching_mode(const struct wined3d_out
return WINED3D_OK;
}
+struct wined3d_adapter * CDECL wined3d_output_get_adapter(const struct wined3d_output *output)
+{
+ TRACE("output %p.\n", output);
+
+ return output->adapter;
+}
+
HRESULT CDECL wined3d_output_get_display_mode(const struct wined3d_output *output,
struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
{
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index d8ffdee9ac2..472cd907b32 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -157,12 +157,13 @@
@ cdecl wined3d_device_validate_device(ptr ptr)
@ cdecl wined3d_output_find_closest_matching_mode(ptr ptr)
+@ cdecl wined3d_output_get_adapter(ptr)
@ cdecl wined3d_output_get_display_mode(ptr ptr ptr)
@ cdecl wined3d_output_get_mode(ptr long long long ptr)
@ cdecl wined3d_output_get_mode_count(ptr long long)
@ cdecl wined3d_output_get_raster_status(ptr ptr)
-@ cdecl wined3d_output_set_display_mode(ptr ptr)
@ cdecl wined3d_output_release_ownership(ptr)
+@ cdecl wined3d_output_set_display_mode(ptr ptr)
@ cdecl wined3d_output_take_ownership(ptr long)
@ cdecl wined3d_palette_create(ptr long long ptr ptr)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 92a35e537e0..65de45bc407 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2494,6 +2494,7 @@ HRESULT __cdecl wined3d_device_validate_device(const struct wined3d_device *devi
HRESULT __cdecl wined3d_output_find_closest_matching_mode(const struct wined3d_output *output,
struct wined3d_display_mode *mode);
+struct wined3d_adapter * __cdecl wined3d_output_get_adapter(const struct wined3d_output *output);
HRESULT __cdecl wined3d_output_get_display_mode(const struct wined3d_output *output,
struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
HRESULT __cdecl wined3d_output_get_mode(const struct wined3d_output *output,
--
2.20.1
More information about the wine-devel
mailing list