[PATCH 4/7] winex11.drv: Implement WGL_WINE_fullscreen_exclusive extension.

Henri Verbeet hverbeet at gmail.com
Mon Mar 9 05:25:29 CDT 2020


On Sat, 7 Mar 2020 at 14:00, Rémi Bernon <rbernon at codeweavers.com> wrote:
> Fullscreen exclusive windows are treated as undecorated managed windows
> and the window rect as the rendering area, instead of client rect.
>
So this ends up not having a whole lot to do with the window being
fullscreen, at least from the WGL perspective.

> +    /* In WineD3D we need the ability to make a window fullscreen exclusive. */
As an aside on terminology, there's "wined3d" the module, and "Wine
Direct3D"/"Wine D3D" the subsystem (i.e., the collection of Wine's
various Direct3D modules like wined3d, ddraw, d3d9, d3d11, d3d12,
etc.). The term "WineD3D" is ambiguous at best, but mostly just a
rather persistent misunderstanding.



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