[PATCH 3/5] wined3d: Construct the blend state in wined3d_device_apply_stateblock().

Zebediah Figura z.figura12 at gmail.com
Mon Mar 9 19:44:10 CDT 2020


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/wined3d/device.c          | 92 ++++++++++++++++++++--------------
 dlls/wined3d/stateblock.c      | 45 ++++-------------
 dlls/wined3d/wined3d_private.h |  6 +--
 include/wine/wined3d.h         |  2 +-
 4 files changed, 68 insertions(+), 77 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index bcad597178..c3775934ca 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -528,6 +528,13 @@ static void device_free_rasterizer_state(struct wine_rb_entry *entry, void *cont
     wined3d_rasterizer_state_decref(state);
 }
 
+static void device_free_blend_state(struct wine_rb_entry *entry, void *context)
+{
+    struct wined3d_blend_state *state = WINE_RB_ENTRY_VALUE(entry, struct wined3d_blend_state, entry);
+
+    wined3d_blend_state_decref(state);
+}
+
 void wined3d_device_cleanup(struct wined3d_device *device)
 {
     unsigned int i;
@@ -535,8 +542,8 @@ void wined3d_device_cleanup(struct wined3d_device *device)
     if (device->swapchain_count)
         wined3d_device_uninit_3d(device);
 
-    wined3d_blend_state_decref(device->blend_state_atoc_enabled);
     wine_rb_destroy(&device->rasterizer_states, device_free_rasterizer_state, NULL);
+    wine_rb_destroy(&device->blend_states, device_free_blend_state, NULL);
 
     wined3d_cs_destroy(device->cs);
 
@@ -3485,10 +3492,8 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
     const struct wined3d_stateblock_state *state = &stateblock->stateblock_state;
     const struct wined3d_saved_states *changed = &stateblock->changed;
     const unsigned int word_bit_count = sizeof(DWORD) * CHAR_BIT;
-    BOOL set_blend_state, set_rasterizer_state = FALSE;
-    struct wined3d_blend_state *blend_state;
+    BOOL set_blend_state = FALSE, set_rasterizer_state = FALSE;
     unsigned int i, j, start, idx;
-    struct wined3d_color colour;
     struct wined3d_range range;
     DWORD map, stage;
 
@@ -3565,20 +3570,6 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
         }
     }
 
-    if ((set_blend_state = changed->blend_state
-            || wined3d_bitmap_is_set(changed->renderState, WINED3D_RS_ADAPTIVETESS_Y)))
-    {
-        blend_state = state->rs[WINED3D_RS_ADAPTIVETESS_Y] == WINED3DFMT_ATOC
-                ? device->blend_state_atoc_enabled : state->blend_state;
-
-        if (wined3d_bitmap_is_set(changed->renderState, WINED3D_RS_BLENDFACTOR))
-            wined3d_color_from_d3dcolor(&colour, stateblock->stateblock_state.rs[WINED3D_RS_BLENDFACTOR]);
-        else
-            wined3d_device_get_blend_state(device, &colour);
-
-        wined3d_device_set_blend_state(device, blend_state, &colour);
-    }
-
     for (i = 0; i < ARRAY_SIZE(changed->renderState); ++i)
     {
         map = changed->renderState[i];
@@ -3590,12 +3581,7 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
             switch (idx)
             {
                 case WINED3D_RS_BLENDFACTOR:
-                    if (!set_blend_state)
-                    {
-                        blend_state = wined3d_device_get_blend_state(device, &colour);
-                        wined3d_color_from_d3dcolor(&colour, state->rs[idx]);
-                        wined3d_device_set_blend_state(device, blend_state, &colour);
-                    }
+                    set_blend_state = TRUE;
                     break;
 
                 case WINED3D_RS_FILLMODE:
@@ -3653,6 +3639,41 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
         }
     }
 
+    if (set_blend_state || changed->alpha_to_coverage
+            || wined3d_bitmap_is_set(changed->renderState, WINED3D_RS_ADAPTIVETESS_Y))
+    {
+        struct wined3d_blend_state *blend_state;
+        struct wined3d_blend_state_desc desc;
+        struct wine_rb_entry *entry;
+        struct wined3d_color colour;
+
+        memset(&desc, 0, sizeof(desc));
+        desc.alpha_to_coverage = state->alpha_to_coverage;
+        if (state->rs[WINED3D_RS_ADAPTIVETESS_Y] == WINED3DFMT_ATOC)
+            desc.alpha_to_coverage = TRUE;
+
+        if (wined3d_bitmap_is_set(changed->renderState, WINED3D_RS_BLENDFACTOR))
+            wined3d_color_from_d3dcolor(&colour, state->rs[WINED3D_RS_BLENDFACTOR]);
+        else
+            wined3d_device_get_blend_state(device, &colour);
+
+        if ((entry = wine_rb_get(&device->blend_states, &desc)))
+        {
+            blend_state = WINE_RB_ENTRY_VALUE(entry, struct wined3d_blend_state, entry);
+            wined3d_device_set_blend_state(device, blend_state, &colour);
+        }
+        else if (SUCCEEDED(wined3d_blend_state_create(device, &desc, NULL,
+                &wined3d_null_parent_ops, &blend_state)))
+        {
+            wined3d_device_set_blend_state(device, blend_state, &colour);
+            if (wine_rb_put(&device->blend_states, &desc, &blend_state->entry) == -1)
+            {
+                ERR("Failed to insert blend state.\n");
+                wined3d_blend_state_decref(blend_state);
+            }
+        }
+    }
+
     for (i = 0; i < ARRAY_SIZE(changed->textureState); ++i)
     {
         map = changed->textureState[i];
@@ -5459,6 +5480,13 @@ static int wined3d_rasterizer_state_compare(const void *key, const struct wine_r
     return memcmp(&state->desc, key, sizeof(state->desc));
 }
 
+static int wined3d_blend_state_compare(const void *key, const struct wine_rb_entry *entry)
+{
+    const struct wined3d_blend_state *state = WINE_RB_ENTRY_VALUE(entry, struct wined3d_blend_state, entry);
+
+    return memcmp(&state->desc, key, sizeof(state->desc));
+}
+
 static BOOL wined3d_select_feature_level(const struct wined3d_adapter *adapter,
         const enum wined3d_feature_level *levels, unsigned int level_count,
         enum wined3d_feature_level *selected_level)
@@ -5488,7 +5516,6 @@ HRESULT wined3d_device_init(struct wined3d_device *device, struct wined3d *wined
     struct wined3d_adapter *adapter = wined3d->adapters[adapter_idx];
     const struct wined3d_fragment_pipe_ops *fragment_pipeline;
     const struct wined3d_vertex_pipe_ops *vertex_pipeline;
-    struct wined3d_blend_state_desc blend_state_desc;
     unsigned int i;
     HRESULT hr;
 
@@ -5520,6 +5547,7 @@ HRESULT wined3d_device_init(struct wined3d_device *device, struct wined3d *wined
 
     wine_rb_init(&device->samplers, wined3d_sampler_compare);
     wine_rb_init(&device->rasterizer_states, wined3d_rasterizer_state_compare);
+    wine_rb_init(&device->blend_states, wined3d_blend_state_compare);
 
     if (vertex_pipeline->vp_states && fragment_pipeline->states
             && FAILED(hr = compile_state_table(device->state_table, device->multistate_funcs,
@@ -5529,6 +5557,7 @@ HRESULT wined3d_device_init(struct wined3d_device *device, struct wined3d *wined
         ERR("Failed to compile state table, hr %#x.\n", hr);
         wine_rb_destroy(&device->samplers, NULL, NULL);
         wine_rb_destroy(&device->rasterizer_states, NULL, NULL);
+        wine_rb_destroy(&device->blend_states, NULL, NULL);
         wined3d_decref(device->wined3d);
         return hr;
     }
@@ -5545,18 +5574,6 @@ HRESULT wined3d_device_init(struct wined3d_device *device, struct wined3d *wined
         goto err;
     }
 
-    memset(&blend_state_desc, 0, sizeof(blend_state_desc));
-    blend_state_desc.alpha_to_coverage = TRUE;
-
-    if (FAILED(hr = wined3d_blend_state_create(device, &blend_state_desc,
-            NULL, &wined3d_null_parent_ops, &device->blend_state_atoc_enabled)))
-    {
-        ERR("Failed to create blend state object, hr %#x.\n", hr);
-        wined3d_cs_destroy(device->cs);
-        state_cleanup(&device->state);
-        goto err;
-    }
-
     return WINED3D_OK;
 
 err:
@@ -5566,6 +5583,7 @@ err:
     }
     wine_rb_destroy(&device->samplers, NULL, NULL);
     wine_rb_destroy(&device->rasterizer_states, NULL, NULL);
+    wine_rb_destroy(&device->blend_states, NULL, NULL);
     wined3d_decref(device->wined3d);
     return hr;
 }
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index 70943afdda..248f413f62 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -208,7 +208,7 @@ static void stateblock_savedstates_set_all(struct wined3d_saved_states *states,
     states->pixelShader = 1;
     states->vertexShader = 1;
     states->scissorRect = 1;
-    states->blend_state = 1;
+    states->alpha_to_coverage = 1;
     states->lights = 1;
     states->transforms = 1;
 
@@ -263,7 +263,7 @@ static void stateblock_savedstates_set_vertex(struct wined3d_saved_states *state
 
     states->vertexDecl = 1;
     states->vertexShader = 1;
-    states->blend_state = 1;
+    states->alpha_to_coverage = 1;
     states->lights = 1;
 
     for (i = 0; i < ARRAY_SIZE(vertex_states_render); ++i)
@@ -479,7 +479,6 @@ void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state *state)
 {
     struct wined3d_light_info *light, *cursor;
     struct wined3d_vertex_declaration *decl;
-    struct wined3d_blend_state *blend_state;
     struct wined3d_texture *texture;
     struct wined3d_buffer *buffer;
     struct wined3d_shader *shader;
@@ -535,12 +534,6 @@ void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state *state)
             heap_free(light);
         }
     }
-
-    if ((blend_state = state->blend_state))
-    {
-        state->blend_state = NULL;
-        wined3d_blend_state_decref(blend_state);
-    }
 }
 
 void state_cleanup(struct wined3d_state *state)
@@ -974,14 +967,8 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock,
     if (stateblock->changed.lights)
         wined3d_state_record_lights(stateblock->stateblock_state.light_state, state->light_state);
 
-    if (stateblock->changed.blend_state && stateblock->stateblock_state.blend_state != state->blend_state)
-    {
-        if (state->blend_state)
-            wined3d_blend_state_incref(state->blend_state);
-        if (stateblock->stateblock_state.blend_state)
-            wined3d_blend_state_decref(stateblock->stateblock_state.blend_state);
-        stateblock->stateblock_state.blend_state = state->blend_state;
-    }
+    if (stateblock->changed.alpha_to_coverage)
+        stateblock->stateblock_state.alpha_to_coverage = state->alpha_to_coverage;
 
     TRACE("Capture done.\n");
 }
@@ -1058,14 +1045,10 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock,
         wined3d_stateblock_set_ps_consts_b(device_state, range.offset, range.size, &state->ps_consts_b[range.offset]);
     }
 
-    if (stateblock->changed.blend_state)
+    if (stateblock->changed.alpha_to_coverage)
     {
-        if (state->blend_state)
-            wined3d_blend_state_incref(state->blend_state);
-        if (device_state->stateblock_state.blend_state)
-            wined3d_blend_state_decref(device_state->stateblock_state.blend_state);
-        device_state->stateblock_state.blend_state = state->blend_state;
-        device_state->changed.blend_state = 1;
+        device_state->stateblock_state.alpha_to_coverage = state->alpha_to_coverage;
+        device_state->changed.alpha_to_coverage = 1;
     }
 
     /* Render states. */
@@ -1359,18 +1342,8 @@ void CDECL wined3d_stateblock_set_render_state(struct wined3d_stateblock *stateb
     if (state == WINED3D_RS_POINTSIZE
             && (value == WINED3D_ALPHA_TO_COVERAGE_ENABLE || value == WINED3D_ALPHA_TO_COVERAGE_DISABLE))
     {
-        stateblock->changed.blend_state = 1;
-
-        if (value == WINED3D_ALPHA_TO_COVERAGE_ENABLE && !stateblock->stateblock_state.blend_state)
-        {
-            wined3d_blend_state_incref(stateblock->device->blend_state_atoc_enabled);
-            stateblock->stateblock_state.blend_state = stateblock->device->blend_state_atoc_enabled;
-        }
-        else if (value == WINED3D_ALPHA_TO_COVERAGE_DISABLE && stateblock->stateblock_state.blend_state)
-        {
-            wined3d_blend_state_decref(stateblock->stateblock_state.blend_state);
-            stateblock->stateblock_state.blend_state = NULL;
-        }
+        stateblock->changed.alpha_to_coverage = 1;
+        stateblock->stateblock_state.alpha_to_coverage = (value == WINED3D_ALPHA_TO_COVERAGE_ENABLE);
     }
 }
 
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 5c00883d41..4034ed28f0 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3144,6 +3144,7 @@ struct wined3d_blend_state
     const struct wined3d_parent_ops *parent_ops;
 
     struct wined3d_device *device;
+    struct wine_rb_entry entry;
 };
 
 struct wined3d_rasterizer_state
@@ -3294,7 +3295,7 @@ struct wined3d_device
 
     struct list             resources; /* a linked list to track resources created by the device */
     struct list             shaders;   /* a linked list to track shaders (pixel and vertex)      */
-    struct wine_rb_tree samplers, rasterizer_states;
+    struct wine_rb_tree samplers, rasterizer_states, blend_states;
 
     /* Render Target Support */
     struct wined3d_fb_state fb;
@@ -3322,7 +3323,6 @@ struct wined3d_device
     /* Context management */
     struct wined3d_context **contexts;
     UINT context_count;
-    struct wined3d_blend_state *blend_state_atoc_enabled;
 };
 
 void wined3d_device_cleanup(struct wined3d_device *device) DECLSPEC_HIDDEN;
@@ -3941,7 +3941,7 @@ struct wined3d_saved_states
     DWORD vertexShader : 1;
     DWORD scissorRect : 1;
     DWORD store_stream_offset : 1;
-    DWORD blend_state : 1;
+    DWORD alpha_to_coverage : 1;
     DWORD lights : 1;
     DWORD transforms : 1;
     DWORD padding : 1;
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index fbcc6bb332..571e3d8d35 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2163,6 +2163,7 @@ struct wined3d_stateblock_state
     BOOL ps_consts_b[WINED3D_MAX_CONSTS_B];
 
     DWORD rs[WINEHIGHEST_RENDER_STATE + 1];
+    BOOL alpha_to_coverage;
 
     struct wined3d_texture *textures[WINED3D_MAX_COMBINED_SAMPLERS];
     DWORD sampler_states[WINED3D_MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
@@ -2175,7 +2176,6 @@ struct wined3d_stateblock_state
     RECT scissor_rect;
 
     struct wined3d_light_state *light_state;
-    struct wined3d_blend_state *blend_state;
 };
 
 struct wined3d_parent_ops
-- 
2.25.1




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