[PATCH 4/5] wined3d: Pass a struct wined3d_adapter pointer to wined3d_check_device_format().

Zhiyi Zhang zzhang at codeweavers.com
Tue Mar 10 04:35:35 CDT 2020


Signed-off-by: Zhiyi Zhang <zzhang at codeweavers.com>
---
 dlls/d3d11/device.c       |  4 +++-
 dlls/d3d8/directx.c       |  7 ++++---
 dlls/d3d9/d3d9_private.h  |  1 +
 dlls/d3d9/device.c        |  1 +
 dlls/d3d9/directx.c       |  4 ++--
 dlls/d3d9/texture.c       |  6 +++++-
 dlls/ddraw/ddraw.c        |  6 +++---
 dlls/ddraw/device.c       | 12 +++++++-----
 dlls/ddraw/surface.c      |  2 +-
 dlls/wined3d/directx.c    | 18 +++++++-----------
 dlls/wined3d/wined3d.spec |  2 +-
 include/wine/wined3d.h    |  7 ++++---
 12 files changed, 39 insertions(+), 31 deletions(-)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 92d0c33faf6..05b12504ce9 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -3355,6 +3355,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFormatSupport(ID3D11Device2 *
 {
     struct d3d_device *device = impl_from_ID3D11Device2(iface);
     struct wined3d_device_creation_parameters params;
+    struct wined3d_adapter *wined3d_adapter;
     enum wined3d_format_id wined3d_format;
     D3D_FEATURE_LEVEL feature_level;
     struct wined3d *wined3d;
@@ -3392,9 +3393,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFormatSupport(ID3D11Device2 *
     feature_level = device->feature_level;
     wined3d = wined3d_device_get_wined3d(device->wined3d_device);
     wined3d_device_get_creation_parameters(device->wined3d_device, &params);
+    wined3d_adapter = wined3d_get_adapter(wined3d, params.adapter_idx);
     for (i = 0; i < ARRAY_SIZE(flag_mapping); ++i)
     {
-        hr = wined3d_check_device_format(wined3d, params.adapter_idx, params.device_type,
+        hr = wined3d_check_device_format(wined3d, wined3d_adapter, params.device_type,
                 WINED3DFMT_UNKNOWN, 0, flag_mapping[i].bind_flags, flag_mapping[i].rtype, wined3d_format);
         if (hr == WINED3DERR_NOTAVAILABLE || hr == WINED3DOK_NOMIPGEN)
             continue;
diff --git a/dlls/d3d8/directx.c b/dlls/d3d8/directx.c
index de35ad55983..cbb638f014d 100644
--- a/dlls/d3d8/directx.c
+++ b/dlls/d3d8/directx.c
@@ -295,19 +295,20 @@ static HRESULT WINAPI d3d8_CheckDeviceFormat(IDirect3D8 *iface, UINT adapter, D3
     }
 
     wined3d_mutex_lock();
+    wined3d_adapter = wined3d_output_get_adapter(d3d8->wined3d_outputs[output_idx]);
     if (format == D3DFMT_RESZ && resource_type == D3DRTYPE_SURFACE && usage == D3DUSAGE_RENDERTARGET)
     {
         DWORD levels;
 
-        wined3d_adapter = wined3d_output_get_adapter(d3d8->wined3d_outputs[output_idx]);
         hr = wined3d_check_device_multisample_type(wined3d_adapter, device_type,
                 WINED3DFMT_D24_UNORM_S8_UINT, FALSE, WINED3D_MULTISAMPLE_NON_MASKABLE, &levels);
         if (SUCCEEDED(hr) && !levels)
             hr = D3DERR_NOTAVAILABLE;
     }
     else
-        hr = wined3d_check_device_format(d3d8->wined3d, adapter, device_type, wined3dformat_from_d3dformat(adapter_format),
-                usage, bind_flags, wined3d_rtype, wined3dformat_from_d3dformat(format));
+        hr = wined3d_check_device_format(d3d8->wined3d, wined3d_adapter, device_type,
+                wined3dformat_from_d3dformat(adapter_format), usage, bind_flags, wined3d_rtype,
+                wined3dformat_from_d3dformat(format));
     wined3d_mutex_unlock();
 
     return hr;
diff --git a/dlls/d3d9/d3d9_private.h b/dlls/d3d9/d3d9_private.h
index a21582d6e1e..a0daaf42880 100644
--- a/dlls/d3d9/d3d9_private.h
+++ b/dlls/d3d9/d3d9_private.h
@@ -92,6 +92,7 @@ struct d3d9_device
     struct wined3d_device_parent device_parent;
     LONG refcount;
     struct wined3d_device *wined3d_device;
+    unsigned int adapter_ordinal;
     struct d3d9 *d3d_parent;
 
     struct fvf_declaration *fvf_decls;
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 84c119d3e0d..ec1d18a79fe 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -4617,6 +4617,7 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine
 
     device->IDirect3DDevice9Ex_iface.lpVtbl = &d3d9_device_vtbl;
     device->device_parent.ops = &d3d9_wined3d_device_parent_ops;
+    device->adapter_ordinal = adapter;
     device->refcount = 1;
 
     if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
diff --git a/dlls/d3d9/directx.c b/dlls/d3d9/directx.c
index 8d596550a6a..6c8ca1c3d3d 100644
--- a/dlls/d3d9/directx.c
+++ b/dlls/d3d9/directx.c
@@ -319,18 +319,18 @@ static HRESULT WINAPI d3d9_CheckDeviceFormat(IDirect3D9Ex *iface, UINT adapter,
     }
 
     wined3d_mutex_lock();
+    wined3d_adapter = wined3d_output_get_adapter(d3d9->wined3d_outputs[output_idx]);
     if (format == D3DFMT_RESZ && resource_type == D3DRTYPE_SURFACE && usage == D3DUSAGE_RENDERTARGET)
     {
         DWORD levels;
 
-        wined3d_adapter = wined3d_output_get_adapter(d3d9->wined3d_outputs[output_idx]);
         hr = wined3d_check_device_multisample_type(wined3d_adapter, device_type,
                 WINED3DFMT_D24_UNORM_S8_UINT, FALSE, WINED3D_MULTISAMPLE_NON_MASKABLE, &levels);
         if (SUCCEEDED(hr) && !levels)
             hr = D3DERR_NOTAVAILABLE;
     }
     else
-        hr = wined3d_check_device_format(d3d9->wined3d, adapter, device_type,
+        hr = wined3d_check_device_format(d3d9->wined3d, wined3d_adapter, device_type,
                 wined3dformat_from_d3dformat(adapter_format), usage, bind_flags,
                 wined3d_rtype, wined3dformat_from_d3dformat(format));
     wined3d_mutex_unlock();
diff --git a/dlls/d3d9/texture.c b/dlls/d3d9/texture.c
index 2ef27a6de3d..0d36c02aaa6 100644
--- a/dlls/d3d9/texture.c
+++ b/dlls/d3d9/texture.c
@@ -1296,7 +1296,9 @@ static const struct wined3d_parent_ops d3d9_texture_wined3d_parent_ops =
 HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device,
         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
 {
+    struct wined3d_adapter *wined3d_adapter;
     struct wined3d_resource_desc desc;
+    unsigned int output_idx;
     DWORD flags = 0;
     HRESULT hr;
 
@@ -1346,7 +1348,9 @@ HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device,
             return D3DERR_INVALIDCALL;
         }
         wined3d_mutex_lock();
-        hr = wined3d_check_device_format(device->d3d_parent->wined3d, WINED3DADAPTER_DEFAULT,
+        output_idx = device->adapter_ordinal;
+        wined3d_adapter = wined3d_output_get_adapter(device->d3d_parent->wined3d_outputs[output_idx]);
+        hr = wined3d_check_device_format(device->d3d_parent->wined3d, wined3d_adapter,
                 WINED3D_DEVICE_TYPE_HAL, WINED3DFMT_B8G8R8A8_UNORM, WINED3DUSAGE_QUERY_GENMIPMAP,
                 WINED3D_BIND_SHADER_RESOURCE, WINED3D_RTYPE_TEXTURE_2D, wined3dformat_from_d3dformat(format));
         wined3d_mutex_unlock();
diff --git a/dlls/ddraw/ddraw.c b/dlls/ddraw/ddraw.c
index 5487855be67..7c13d4abd4b 100644
--- a/dlls/ddraw/ddraw.c
+++ b/dlls/ddraw/ddraw.c
@@ -1720,7 +1720,7 @@ static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes
 
     for (i = 0; i < ARRAY_SIZE(formats); ++i)
     {
-        if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL,
+        if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, ddraw->wined3d_adapter, WINED3D_DEVICE_TYPE_HAL,
                 mode.format_id, 0, 0, WINED3D_RTYPE_TEXTURE_2D, formats[i])))
         {
             if (count < outsize)
@@ -4441,7 +4441,7 @@ static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device
 
     for (i = 0; i < ARRAY_SIZE(formats); ++i)
     {
-        if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type,
+        if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, ddraw->wined3d_adapter, type,
                 mode.format_id, 0, WINED3D_BIND_DEPTH_STENCIL, WINED3D_RTYPE_TEXTURE_2D, formats[i])))
         {
             DDPIXELFORMAT pformat;
@@ -4465,7 +4465,7 @@ static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device
      * while others used dwZBufferBitDepth=32. In either case the pitch matches a 32 bits per
      * pixel format, so we use dwZBufferBitDepth=32. Some games expect 24. Windows Vista and
      * newer enumerate both versions, so we do the same(bug 22434) */
-    if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
+    if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, ddraw->wined3d_adapter, type, mode.format_id,
             0, WINED3D_BIND_DEPTH_STENCIL, WINED3D_RTYPE_TEXTURE_2D, WINED3DFMT_X8D24_UNORM)))
     {
         DDPIXELFORMAT x8d24 =
diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index ab3584b8fea..3c0ae71196d 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -1095,8 +1095,9 @@ static HRESULT d3d_device7_EnumTextureFormats(IDirect3DDevice7 *iface,
 
     for (i = 0; i < ARRAY_SIZE(FormatList); ++i)
     {
-        if (wined3d_check_device_format(device->ddraw->wined3d, WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL,
-                mode.format_id, 0, WINED3D_BIND_SHADER_RESOURCE, WINED3D_RTYPE_TEXTURE_2D, FormatList[i]) == D3D_OK)
+        if (wined3d_check_device_format(device->ddraw->wined3d, device->ddraw->wined3d_adapter,
+                WINED3D_DEVICE_TYPE_HAL, mode.format_id, 0, WINED3D_BIND_SHADER_RESOURCE,
+                WINED3D_RTYPE_TEXTURE_2D, FormatList[i]) == D3D_OK)
         {
             DDPIXELFORMAT pformat;
 
@@ -1117,7 +1118,7 @@ static HRESULT d3d_device7_EnumTextureFormats(IDirect3DDevice7 *iface,
 
     for (i = 0; i < ARRAY_SIZE(BumpFormatList); ++i)
     {
-        if (wined3d_check_device_format(device->ddraw->wined3d, WINED3DADAPTER_DEFAULT,
+        if (wined3d_check_device_format(device->ddraw->wined3d, device->ddraw->wined3d_adapter,
                 WINED3D_DEVICE_TYPE_HAL, mode.format_id, WINED3DUSAGE_QUERY_LEGACYBUMPMAP,
                 WINED3D_BIND_SHADER_RESOURCE, WINED3D_RTYPE_TEXTURE_2D, BumpFormatList[i]) == D3D_OK)
         {
@@ -1223,8 +1224,9 @@ static HRESULT WINAPI d3d_device2_EnumTextureFormats(IDirect3DDevice2 *iface,
 
     for (i = 0; i < ARRAY_SIZE(FormatList); ++i)
     {
-        if (wined3d_check_device_format(device->ddraw->wined3d, WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL,
-                mode.format_id, 0, WINED3D_BIND_SHADER_RESOURCE, WINED3D_RTYPE_TEXTURE_2D, FormatList[i]) == D3D_OK)
+        if (wined3d_check_device_format(device->ddraw->wined3d, device->ddraw->wined3d_adapter,
+                WINED3D_DEVICE_TYPE_HAL, mode.format_id, 0, WINED3D_BIND_SHADER_RESOURCE,
+                WINED3D_RTYPE_TEXTURE_2D, FormatList[i]) == D3D_OK)
         {
             DDSURFACEDESC sdesc;
 
diff --git a/dlls/ddraw/surface.c b/dlls/ddraw/surface.c
index a803324c450..627963232e4 100644
--- a/dlls/ddraw/surface.c
+++ b/dlls/ddraw/surface.c
@@ -6168,7 +6168,7 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_
                 bind_flags |= WINED3D_BIND_RENDER_TARGET;
 
             if (!(ddraw->flags & DDRAW_NO3D) && SUCCEEDED(hr = wined3d_check_device_format(ddraw->wined3d,
-                    WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL, mode.format_id,
+                    ddraw->wined3d_adapter, WINED3D_DEVICE_TYPE_HAL, mode.format_id,
                     usage, bind_flags, WINED3D_RTYPE_TEXTURE_2D, wined3d_desc.format)))
                 desc->ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY;
             else
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index fcfeaa73481..d026c6a49ef 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -1558,28 +1558,24 @@ static BOOL wined3d_check_surface_format(const struct wined3d_format *format)
  *
  * For now lets report this on all formats, but in the future we may want to
  * restrict it to some should applications need that. */
-HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
-        enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
-        unsigned int bind_flags, enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
+HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d,
+        const struct wined3d_adapter *adapter, enum wined3d_device_type device_type,
+        enum wined3d_format_id adapter_format_id, DWORD usage, unsigned int bind_flags,
+        enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
 {
     const struct wined3d_format *adapter_format, *format;
     enum wined3d_gl_resource_type gl_type, gl_type_end;
-    const struct wined3d_adapter *adapter;
     BOOL mipmap_gen_supported = TRUE;
     unsigned int allowed_bind_flags;
     DWORD format_flags = 0;
     DWORD allowed_usage;
 
-    TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s, "
+    TRACE("wined3d %p, adapter %p, device_type %s, adapter_format %s, usage %s, %s, "
             "bind_flags %s, resource_type %s, check_format %s.\n",
-            wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
+            wined3d, adapter, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
             debug_d3dusage(usage), debug_d3dusagequery(usage), wined3d_debug_bind_flags(bind_flags),
             debug_d3dresourcetype(resource_type), debug_d3dformat(check_format_id));
 
-    if (adapter_idx >= wined3d->adapter_count)
-        return WINED3DERR_INVALIDCALL;
-
-    adapter = wined3d->adapters[adapter_idx];
     adapter_format = wined3d_get_format(adapter, adapter_format_id, WINED3D_BIND_RENDER_TARGET);
     format = wined3d_get_format(adapter, check_format_id, bind_flags);
 
@@ -1873,7 +1869,7 @@ HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d,
     }
 
     /* Validate that the back buffer format is usable for render targets. */
-    if (FAILED(wined3d_check_device_format(wined3d, output->adapter->ordinal, device_type,
+    if (FAILED(wined3d_check_device_format(wined3d, output->adapter, device_type,
             display_format, 0, WINED3D_BIND_RENDER_TARGET, WINED3D_RTYPE_TEXTURE_2D,
             backbuffer_format)))
     {
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 7000259d0b6..3e511c6c2e1 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -3,7 +3,7 @@
 
 @ cdecl wined3d_calculate_format_pitch(ptr long long long)
 @ cdecl wined3d_check_depth_stencil_match(ptr long long long long)
-@ cdecl wined3d_check_device_format(ptr long long long long long long long)
+@ cdecl wined3d_check_device_format(ptr ptr long long long long long long)
 @ cdecl wined3d_check_device_format_conversion(ptr long long long)
 @ cdecl wined3d_check_device_multisample_type(ptr long long long long ptr)
 @ cdecl wined3d_check_device_type(ptr ptr long long long long)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 30d1da2ce25..8f2829d21d0 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2250,9 +2250,10 @@ UINT __cdecl wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT
 HRESULT __cdecl wined3d_check_depth_stencil_match(const struct wined3d_adapter *adapter,
         enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
         enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id);
-HRESULT __cdecl wined3d_check_device_format(const struct wined3d *wined3d, UINT adaper_idx,
-        enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
-        unsigned int bind_flags, enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id);
+HRESULT __cdecl wined3d_check_device_format(const struct wined3d *wined3d,
+        const struct wined3d_adapter *adapter, enum wined3d_device_type device_type,
+        enum wined3d_format_id adapter_format_id, DWORD usage, unsigned int bind_flags,
+        enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id);
 HRESULT __cdecl wined3d_check_device_format_conversion(const struct wined3d_output *output,
         enum wined3d_device_type device_type, enum wined3d_format_id source_format_id,
         enum wined3d_format_id target_format_id);
-- 
2.20.1




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