[v2 PATCH 2/3] wined3d: Handle scale with multisampled destination in fbo_blitter_blit().

Henri Verbeet hverbeet at gmail.com
Tue Mar 10 04:38:17 CDT 2020


On Tue, 10 Mar 2020 at 13:04, Paul Gofman <gofmanp at gmail.com> wrote:
> So I suggest I do the following:
>
> 1. Use _LOCATION_RB_RESOLVED instead of draw_binding in texture2d_blt()
> if otherwise it would result in scaled resolve, and maybe also when we
> have blit operation other than WINED3D_BLIT_OP_COLOR_BLIT;
>
> 2. Introduce d3d_info->scaled_resolve, base it on
> EXT_framebuffer_multisample_blit_scaled in GL adapter, and adjust the
> condition in 1 if scaled_resolve is available.
>
Right.



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