[PATCH 1/2] wined3d: Implement independent blend.

Marvin testbot at winehq.org
Thu Mar 12 22:10:13 CDT 2020


Hi,

While running your changed tests, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?

Full results can be found at:
https://testbot.winehq.org/JobDetails.pl?Key=67033

Your paranoid android.


=== build (build log) ===

error: patch failed: dlls/d3d11/state.c:389
error: patch failed: dlls/wined3d/device.c:3657
error: patch failed: dlls/wined3d/state.c:426
error: patch failed: include/wine/wined3d.h:2029
Task: Patch failed to apply

=== debiant (build log) ===

error: patch failed: dlls/d3d11/state.c:389
error: patch failed: dlls/wined3d/device.c:3657
error: patch failed: dlls/wined3d/state.c:426
error: patch failed: include/wine/wined3d.h:2029
Task: Patch failed to apply

=== debiant (build log) ===

error: patch failed: dlls/d3d11/state.c:389
error: patch failed: dlls/wined3d/device.c:3657
error: patch failed: dlls/wined3d/state.c:426
error: patch failed: include/wine/wined3d.h:2029
Task: Patch failed to apply



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