[PATCH] gameux/tests: Avoid an ever changing value in a gamestatistics failure message.
Francois Gouget
fgouget at codeweavers.com
Sun Mar 15 17:56:34 CDT 2020
The whole point of printing the IGameStatisticsMgr::GetGameStatistics()
return value was to check whether the pointer had been modified. So
provide this information without including an ever changing value in the
failure message.
Signed-off-by: Francois Gouget <fgouget at codeweavers.com>
---
dlls/gameux/tests/gamestatistics.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/gameux/tests/gamestatistics.c b/dlls/gameux/tests/gamestatistics.c
index d823af1aab2..8d4da4a0f4c 100644
--- a/dlls/gameux/tests/gamestatistics.c
+++ b/dlls/gameux/tests/gamestatistics.c
@@ -181,7 +181,8 @@ static void test_gamestatisticsmgr( void )
gs = (void *)0xdeadbeef;
hr = IGameStatisticsMgr_GetGameStatistics(gsm, sExeName, GAMESTATS_OPEN_OPENONLY, &dwOpenResult, &gs);
ok(hr == HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND), "GetGameStatistics returned unexpected value: 0x%08x\n", hr);
- ok(gs == NULL, "Expected output pointer to be NULL, got %p\n", gs);
+ ok(gs == NULL, "Expected output pointer to be NULL, got %s\n",
+ (gs == (void *)0xdeadbeef ? "deadbeef" : "neither NULL nor deadbeef"));
/* now, allow them to be created */
hr = IGameStatisticsMgr_GetGameStatistics(gsm, sExeName, GAMESTATS_OPEN_OPENORCREATE, &dwOpenResult, &gs);
--
2.20.1
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