[PATCH] gameux/tests: Avoid an ever changing value in a gamestatistics failure message.
Marvin
testbot at winehq.org
Sun Mar 15 19:37:05 CDT 2020
Hi,
While running your changed tests, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at:
https://testbot.winehq.org/JobDetails.pl?Key=67194
Your paranoid android.
=== w1064v1809 (32 bit report) ===
gameux:
gamestatistics.c:184: Test failed: Expected output pointer to be NULL, got neither NULL nor deadbeef
=== w1064v1809_2scr (32 bit report) ===
gameux:
gamestatistics.c:184: Test failed: Expected output pointer to be NULL, got neither NULL nor deadbeef
=== w1064v1809_ar (32 bit report) ===
gameux:
gamestatistics.c:184: Test failed: Expected output pointer to be NULL, got neither NULL nor deadbeef
=== w1064v1809_he (32 bit report) ===
gameux:
gamestatistics.c:184: Test failed: Expected output pointer to be NULL, got neither NULL nor deadbeef
=== w1064v1809_ja (32 bit report) ===
gameux:
gamestatistics.c:184: Test failed: Expected output pointer to be NULL, got neither NULL nor deadbeef
=== w1064v1809_zh_CN (32 bit report) ===
gameux:
gamestatistics.c:184: Test failed: Expected output pointer to be NULL, got neither NULL nor deadbeef
=== w1064v1809 (64 bit report) ===
gameux:
gamestatistics.c:184: Test failed: Expected output pointer to be NULL, got neither NULL nor deadbeef
More information about the wine-devel
mailing list