[PATCH] gameux/tests: Avoid an ever changing value in a gamestatistics failure message.

Marvin testbot at winehq.org
Sun Mar 15 19:37:05 CDT 2020


Hi,

While running your changed tests, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?

Full results can be found at:
https://testbot.winehq.org/JobDetails.pl?Key=67194

Your paranoid android.


=== w1064v1809 (32 bit report) ===

gameux:
gamestatistics.c:184: Test failed: Expected output pointer to be NULL, got neither NULL nor deadbeef

=== w1064v1809_2scr (32 bit report) ===

gameux:
gamestatistics.c:184: Test failed: Expected output pointer to be NULL, got neither NULL nor deadbeef

=== w1064v1809_ar (32 bit report) ===

gameux:
gamestatistics.c:184: Test failed: Expected output pointer to be NULL, got neither NULL nor deadbeef

=== w1064v1809_he (32 bit report) ===

gameux:
gamestatistics.c:184: Test failed: Expected output pointer to be NULL, got neither NULL nor deadbeef

=== w1064v1809_ja (32 bit report) ===

gameux:
gamestatistics.c:184: Test failed: Expected output pointer to be NULL, got neither NULL nor deadbeef

=== w1064v1809_zh_CN (32 bit report) ===

gameux:
gamestatistics.c:184: Test failed: Expected output pointer to be NULL, got neither NULL nor deadbeef

=== w1064v1809 (64 bit report) ===

gameux:
gamestatistics.c:184: Test failed: Expected output pointer to be NULL, got neither NULL nor deadbeef



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