[PATCH 2/4] wined3d: Check the writemask for the correct render target in draw_primitive().
Zebediah Figura
z.figura12 at gmail.com
Sun Mar 15 23:42:07 CDT 2020
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/wined3d/context.c | 11 ++++++++++-
1 file changed, 10 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 0761dd6379..d9e3dfaa50 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -5105,6 +5105,15 @@ static GLenum gl_tfb_primitive_type_from_d3d(enum wined3d_primitive_type primiti
}
}
+static unsigned int get_render_target_writemask(const struct wined3d_blend_state *state, unsigned int index)
+{
+ if (!state)
+ return 0xf;
+ if (!state->desc.independent)
+ index = 0;
+ return state->desc.rt[index].writemask;
+}
+
/* Routine common to the draw primitive and draw indexed primitive routines */
void draw_primitive(struct wined3d_device *device, const struct wined3d_state *state,
const struct wined3d_draw_parameters *parameters)
@@ -5154,7 +5163,7 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s
if (!(rtv = fb->render_targets[i]) || rtv->format->id == WINED3DFMT_NULL)
continue;
- if (!state->blend_state || state->blend_state->desc.rt[0].writemask)
+ if (get_render_target_writemask(state->blend_state, i))
{
wined3d_rendertarget_view_load_location(rtv, context, rtv->resource->draw_binding);
wined3d_rendertarget_view_invalidate_location(rtv, ~rtv->resource->draw_binding);
--
2.25.1
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