[PATCH 3/3] wined3d: Validate the filter in wined3d_texture_blt().
Henri Verbeet
hverbeet at codeweavers.com
Mon Mar 16 12:35:35 CDT 2020
From: Paul Gofman <gofmanp at gmail.com>
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=41929
Signed-off-by: Paul Gofman <gofmanp at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
This supersedes patch 180866.
dlls/d3d9/tests/visual.c | 26 +++++++++++++-------------
dlls/wined3d/surface.c | 18 ++++--------------
dlls/wined3d/texture.c | 4 ++++
3 files changed, 21 insertions(+), 27 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index a798d975f91..9ceb758c605 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -3917,24 +3917,24 @@ static void stretchrect_test(void)
{BACKBUFFER, &src_rect, TEX_RT_DST_640_480, &dst_rect_flipy, D3DTEXF_NONE},
/* Test filter. */
{OFFSCREEN_64, NULL, OFFSCREEN_DST_64, NULL, D3DTEXF_NONE, TRUE},
- {OFFSCREEN_64, NULL, OFFSCREEN_DST_64, NULL, D3DTEXF_ANISOTROPIC, FALSE, TRUE},
+ {OFFSCREEN_64, NULL, OFFSCREEN_DST_64, NULL, D3DTEXF_ANISOTROPIC},
{OFFSCREEN_32, NULL, TEX_RT_DST_64, NULL, D3DTEXF_NONE, TRUE},
- {OFFSCREEN_32, NULL, TEX_RT_DST_64, NULL, D3DTEXF_ANISOTROPIC, FALSE, TRUE},
- {OFFSCREEN_64, NULL, TEX_RT_DST_64, NULL, D3DTEXF_ANISOTROPIC, FALSE, TRUE},
- {OFFSCREEN_64, NULL, TEX_RT_DST_64, NULL, D3DTEXF_PYRAMIDALQUAD, FALSE, TRUE},
- {OFFSCREEN_64, NULL, TEX_RT_DST_64, NULL, D3DTEXF_GAUSSIANQUAD, FALSE, TRUE},
- {OFFSCREEN_64, NULL, TEX_RT_DST_64, NULL, D3DTEXF_ANISOTROPIC, FALSE, TRUE},
- {OFFSCREEN_64, NULL, TEX_RT_DST_64, NULL, D3DTEXF_CONVOLUTIONMONO, FALSE, TRUE},
- {OFFSCREEN_64, NULL, TEX_RT_DST_64, NULL, 0xbadf, FALSE, TRUE},
+ {OFFSCREEN_32, NULL, TEX_RT_DST_64, NULL, D3DTEXF_ANISOTROPIC},
+ {OFFSCREEN_64, NULL, TEX_RT_DST_64, NULL, D3DTEXF_ANISOTROPIC},
+ {OFFSCREEN_64, NULL, TEX_RT_DST_64, NULL, D3DTEXF_PYRAMIDALQUAD},
+ {OFFSCREEN_64, NULL, TEX_RT_DST_64, NULL, D3DTEXF_GAUSSIANQUAD},
+ {OFFSCREEN_64, NULL, TEX_RT_DST_64, NULL, D3DTEXF_ANISOTROPIC},
+ {OFFSCREEN_64, NULL, TEX_RT_DST_64, NULL, D3DTEXF_CONVOLUTIONMONO},
+ {OFFSCREEN_64, NULL, TEX_RT_DST_64, NULL, 0xbadf},
{TEX_64, NULL, RT_DST_64, NULL, D3DTEXF_NONE, TRUE},
- {TEX_64, NULL, RT_DST_64, NULL, D3DTEXF_ANISOTROPIC, FALSE, TRUE},
- {RT_64, NULL, RT_DST_64, NULL, D3DTEXF_ANISOTROPIC, FALSE, TRUE},
+ {TEX_64, NULL, RT_DST_64, NULL, D3DTEXF_ANISOTROPIC},
+ {RT_64, NULL, RT_DST_64, NULL, D3DTEXF_ANISOTROPIC},
{TEX_RT_64, NULL, TEX_RT_DST_64, NULL, D3DTEXF_NONE, TRUE},
- {TEX_RT_64, NULL, TEX_RT_DST_64, NULL, D3DTEXF_ANISOTROPIC, FALSE, TRUE},
+ {TEX_RT_64, NULL, TEX_RT_DST_64, NULL, D3DTEXF_ANISOTROPIC},
{RT_64, NULL, TEX_RT_DST_64, NULL, D3DTEXF_NONE, TRUE},
- {RT_64, NULL, TEX_RT_DST_64, NULL, D3DTEXF_ANISOTROPIC, FALSE, TRUE},
+ {RT_64, NULL, TEX_RT_DST_64, NULL, D3DTEXF_ANISOTROPIC},
{BACKBUFFER, NULL, TEX_RT_DST_640_480, NULL, D3DTEXF_NONE, TRUE},
- {BACKBUFFER, NULL, TEX_RT_DST_640_480, NULL, D3DTEXF_ANISOTROPIC, FALSE, TRUE},
+ {BACKBUFFER, NULL, TEX_RT_DST_640_480, NULL, D3DTEXF_ANISOTROPIC},
};
window = create_window();
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 3745d8dde7f..e965203950e 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -165,20 +165,10 @@ void texture2d_blt_fbo(struct wined3d_device *device, struct wined3d_context *co
&& (abs(src_rect->bottom - src_rect->top) != abs(dst_rect->bottom - dst_rect->top)
|| abs(src_rect->right - src_rect->left) != abs(dst_rect->right - dst_rect->left));
- switch (filter)
- {
- case WINED3D_TEXF_LINEAR:
- gl_filter = scaled_resolve ? GL_SCALED_RESOLVE_NICEST_EXT : GL_LINEAR;
- break;
-
- default:
- FIXME("Unsupported filter mode %s (%#x).\n", debug_d3dtexturefiltertype(filter), filter);
- /* fall through */
- case WINED3D_TEXF_NONE:
- case WINED3D_TEXF_POINT:
- gl_filter = scaled_resolve ? GL_SCALED_RESOLVE_FASTEST_EXT : GL_NEAREST;
- break;
- }
+ if (filter == WINED3D_TEXF_LINEAR)
+ gl_filter = scaled_resolve ? GL_SCALED_RESOLVE_NICEST_EXT : GL_LINEAR;
+ else
+ gl_filter = scaled_resolve ? GL_SCALED_RESOLVE_FASTEST_EXT : GL_NEAREST;
/* Make sure the locations are up-to-date. Loading the destination
* surface isn't required if the entire surface is overwritten. (And is
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index b663a44fbb1..85f09ee3489 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -3569,6 +3569,10 @@ HRESULT CDECL wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned
|| src_texture->resource.type != WINED3D_RTYPE_TEXTURE_2D)
return WINED3DERR_INVALIDCALL;
+ if (filter != WINED3D_TEXF_NONE && filter != WINED3D_TEXF_POINT
+ && filter != WINED3D_TEXF_LINEAR)
+ return WINED3DERR_INVALIDCALL;
+
dst_format_flags = dst_texture->resource.format_flags;
if (FAILED(hr = wined3d_texture_check_box_dimensions(dst_texture,
dst_sub_resource_idx % dst_texture->level_count, &dst_box)))
--
2.20.1
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