[PATCH] d2d1: Make sure arc fill vertex buffer has correct BindFlag.

Connor McAdams conmanx360 at gmail.com
Mon Mar 16 13:06:59 CDT 2020


Signed-off-by: Connor McAdams <conmanx360 at gmail.com>
---
 dlls/d2d1/device.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/d2d1/device.c b/dlls/d2d1/device.c
index c3decf6fbd..146f7009da 100644
--- a/dlls/d2d1/device.c
+++ b/dlls/d2d1/device.c
@@ -1008,6 +1008,7 @@ static void d2d_device_context_fill_geometry(struct d2d_device_context *render_t
     if (geometry->fill.arc_vertex_count)
     {
         buffer_desc.ByteWidth = geometry->fill.arc_vertex_count * sizeof(*geometry->fill.arc_vertices);
+        buffer_desc.BindFlags = D3D10_BIND_VERTEX_BUFFER;
         buffer_data.pSysMem = geometry->fill.arc_vertices;
 
         if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->d3d_device, &buffer_desc, &buffer_data, &vb)))
-- 
2.20.1




More information about the wine-devel mailing list