[PATCH v3 1/3] wined3d: Implement dual source blending.

Chip Davis cdavis at codeweavers.com
Tue Mar 17 18:36:14 CDT 2020


Don't you need to use glBindFragDataLocationIndexed() when you have ARB_blend_func_extended but not ARB_explicit_attrib_location?

March 17, 2020 6:12 PM, "Zebediah Figura" <z.figura12 at gmail.com> wrote:

> Based on a patch by Michael Müller.
> 
> Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
> ---
> dlls/wined3d/context.c | 2 ++
> dlls/wined3d/glsl_shader.c | 19 ++++++++++++++++---
> dlls/wined3d/shader.c | 2 ++
> dlls/wined3d/state.c | 27 +++++++++++++++++++++++++++
> dlls/wined3d/wined3d_private.h | 9 ++++++---
> 5 files changed, 53 insertions(+), 6 deletions(-)
> 
> diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
> index d9e3dfaa50..633d5176ba 100644
> --- a/dlls/wined3d/context.c
> +++ b/dlls/wined3d/context.c
> @@ -3444,6 +3444,8 @@ static uint32_t find_draw_buffers_mask(const struct wined3d_context_gl
> *context_
> 
> rt_mask = ps ? ps->reg_maps.rt_mask : 1;
> rt_mask &= (1u << gl_info->limits.buffers) - 1;
> + if (state->blend_state && state->blend_state->dual_source)
> + rt_mask = 1;
> 
> mask = rt_mask;
> while (mask)
> diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
> index 4a2fbce553..2c2ba33488 100644
> --- a/dlls/wined3d/glsl_shader.c
> +++ b/dlls/wined3d/glsl_shader.c
> @@ -7772,7 +7772,10 @@ static GLuint shader_glsl_generate_fragment_shader(const struct
> wined3d_context_
> {
> const struct wined3d_shader_signature *output_signature = &shader->output_signature;
> 
> - shader_addline(buffer, "vec4 ps_out[%u];\n", gl_info->limits.buffers);
> + if (args->dual_source_blend)
> + shader_addline(buffer, "vec4 ps_out[2];\n");
> + else
> + shader_addline(buffer, "vec4 ps_out[%u];\n", gl_info->limits.buffers);
> if (output_signature->element_count)
> {
> for (i = 0; i < output_signature->element_count; ++i)
> @@ -7787,7 +7790,12 @@ static GLuint shader_glsl_generate_fragment_shader(const struct
> wined3d_context_
> continue;
> }
> if (shader_glsl_use_explicit_attrib_location(gl_info))
> - shader_addline(buffer, "layout(location = %u) ", output->semantic_idx);
> + {
> + if (args->dual_source_blend)
> + shader_addline(buffer, "layout(location = 0, index = %u) ", output->semantic_idx);
> + else
> + shader_addline(buffer, "layout(location = %u) ", output->semantic_idx);
> + }
> shader_addline(buffer, "out %s4 color_out%u;\n",
> component_type_info[output->component_type].glsl_vector_type, output->semantic_idx);
> }
> @@ -7800,7 +7808,12 @@ static GLuint shader_glsl_generate_fragment_shader(const struct
> wined3d_context_
> {
> i = wined3d_bit_scan(&mask);
> if (shader_glsl_use_explicit_attrib_location(gl_info))
> - shader_addline(buffer, "layout(location = %u) ", i);
> + {
> + if (args->dual_source_blend)
> + shader_addline(buffer, "layout(location = 0, index = %u) ", i);
> + else
> + shader_addline(buffer, "layout(location = %u) ", i);
> + }
> shader_addline(buffer, "out vec4 color_out%u;\n", i);
> }
> }
> diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
> index d9ef1a96e2..3e2a756757 100644
> --- a/dlls/wined3d/shader.c
> +++ b/dlls/wined3d/shader.c
> @@ -4167,6 +4167,8 @@ void find_ps_compile_args(const struct wined3d_state *state, const struct
> wined3
> if (rtv && rtv->format->id == WINED3DFMT_A8_UNORM && !is_identity_fixup(rtv->format->color_fixup))
> args->rt_alpha_swizzle |= 1u << i;
> }
> +
> + args->dual_source_blend = state->blend_state && state->blend_state->dual_source;
> }
> 
> static HRESULT pixel_shader_init(struct wined3d_shader *shader, struct wined3d_device *device,
> diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
> index 6289317936..fb55bfe0f3 100644
> --- a/dlls/wined3d/state.c
> +++ b/dlls/wined3d/state.c
> @@ -74,6 +74,11 @@ void * CDECL wined3d_blend_state_get_parent(const struct wined3d_blend_state *st
> return state->parent;
> }
> 
> +static BOOL is_dual_source(enum wined3d_blend state)
> +{
> + return state >= WINED3D_BLEND_SRC1COLOR && state <= WINED3D_BLEND_INVSRC1ALPHA;
> +}
> +
> HRESULT CDECL wined3d_blend_state_create(struct wined3d_device *device,
> const struct wined3d_blend_state_desc *desc, void *parent,
> const struct wined3d_parent_ops *parent_ops, struct wined3d_blend_state **state)
> @@ -92,6 +97,12 @@ HRESULT CDECL wined3d_blend_state_create(struct wined3d_device *device,
> object->parent_ops = parent_ops;
> object->device = device;
> 
> + object->dual_source = desc->rt[0].enable
> + && (is_dual_source(desc->rt[0].src)
> + || is_dual_source(desc->rt[0].dst)
> + || is_dual_source(desc->rt[0].src_alpha)
> + || is_dual_source(desc->rt[0].dst_alpha));
> +
> TRACE("Created blend state %p.\n", object);
> *state = object;
> 
> @@ -650,6 +661,7 @@ static void blend_db2(struct wined3d_context *context, const struct
> wined3d_stat
> GLenum src_blend, dst_blend, src_blend_alpha, dst_blend_alpha;
> const struct wined3d_blend_state *b = state->blend_state;
> const struct wined3d_format *rt_format;
> + BOOL dual_source = b && b->dual_source;
> unsigned int i;
> 
> if (b && b->desc.alpha_to_coverage)
> @@ -658,6 +670,13 @@ static void blend_db2(struct wined3d_context *context, const struct
> wined3d_stat
> gl_info->gl_ops.gl.p_glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
> checkGLcall("glEnable GL_SAMPLE_ALPHA_TO_COVERAGE");
> 
> + if (context->last_was_dual_source_blend != dual_source)
> + {
> + /* Dual source blending changes the location of the output varyings. */
> + context->shader_update_mask |= 1u << WINED3D_SHADER_TYPE_PIXEL;
> + context->last_was_dual_source_blend = dual_source;
> + }
> +
> if (!b || !b->desc.independent)
> {
> blend(context, state, state_id);
> @@ -708,6 +727,7 @@ static void blend_dbb(struct wined3d_context *context, const struct
> wined3d_stat
> {
> const struct wined3d_gl_info *gl_info = wined3d_context_gl(context)->gl_info;
> const struct wined3d_blend_state *b = state->blend_state;
> + BOOL dual_source = b && b->dual_source;
> unsigned int i;
> 
> if (b && b->desc.alpha_to_coverage)
> @@ -716,6 +736,13 @@ static void blend_dbb(struct wined3d_context *context, const struct
> wined3d_stat
> gl_info->gl_ops.gl.p_glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
> checkGLcall("glEnable GL_SAMPLE_ALPHA_TO_COVERAGE");
> 
> + if (context->last_was_dual_source_blend != dual_source)
> + {
> + /* Dual source blending changes the location of the output varyings. */
> + context->shader_update_mask |= 1u << WINED3D_SHADER_TYPE_PIXEL;
> + context->last_was_dual_source_blend = dual_source;
> + }
> +
> if (!b || !b->desc.independent)
> {
> blend(context, state, state_id);
> diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
> index 9240b0e455..f8ee3c6446 100644
> --- a/dlls/wined3d/wined3d_private.h
> +++ b/dlls/wined3d/wined3d_private.h
> @@ -1394,7 +1394,8 @@ struct ps_compile_args
> DWORD alpha_test_func : 3;
> DWORD render_offscreen : 1;
> DWORD rt_alpha_swizzle : 8; /* MAX_RENDER_TARGET_VIEWS, 8 */
> - DWORD padding : 18;
> + DWORD dual_source_blend : 1;
> + DWORD padding : 17;
> };
> 
> enum fog_src_type
> @@ -1954,7 +1955,7 @@ struct wined3d_context
> DWORD last_was_ffp_blit : 1;
> DWORD last_was_blit : 1;
> DWORD last_was_ckey : 1;
> - DWORD namedArraysLoaded : 1;
> + DWORD last_was_dual_source_blend : 1;
> DWORD texShaderBumpMap : 8; /* WINED3D_MAX_TEXTURES, 8 */
> DWORD lastWasPow2Texture : 8; /* WINED3D_MAX_TEXTURES, 8 */
> DWORD fixed_function_usage_map : 8; /* WINED3D_MAX_TEXTURES, 8 */
> @@ -1971,7 +1972,8 @@ struct wined3d_context
> DWORD destroyed : 1;
> DWORD destroy_delayed : 1;
> DWORD clip_distance_mask : 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
> - DWORD padding : 14;
> + DWORD namedArraysLoaded : 1;
> + DWORD padding : 13;
> 
> DWORD constant_update_mask;
> DWORD numbered_array_mask;
> @@ -3140,6 +3142,7 @@ struct wined3d_blend_state
> {
> LONG refcount;
> struct wined3d_blend_state_desc desc;
> + BOOL dual_source;
> 
> void *parent;
> const struct wined3d_parent_ops *parent_ops;
> -- 
> 2.25.1


Chip



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