[PATCH 4/5] d3d9: Fix RTV refcounting in d3d9_texture_cube_AddRef().
Matteo Bruni
mbruni at codeweavers.com
Wed Mar 18 08:01:24 CDT 2020
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/d3d9/texture.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3d9/texture.c b/dlls/d3d9/texture.c
index 0d36c02aaa6..9be9d450ba0 100644
--- a/dlls/d3d9/texture.c
+++ b/dlls/d3d9/texture.c
@@ -543,7 +543,7 @@ static ULONG WINAPI d3d9_texture_cube_AddRef(IDirect3DCubeTexture9 *iface)
wined3d_mutex_lock();
LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d9_surface, rtv_entry)
{
- wined3d_rendertarget_view_decref(surface->wined3d_rtv);
+ wined3d_rendertarget_view_incref(surface->wined3d_rtv);
}
wined3d_texture_incref(texture->wined3d_texture);
wined3d_mutex_unlock();
--
2.24.1
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