[PATCH 3/3] d3d10: Add tests for matrix effect variable.
Connor McAdams
conmanx360 at gmail.com
Wed Mar 18 13:03:45 CDT 2020
Add tests for the ID3D10EffectMatrixVariable get/set.
Signed-off-by: Connor McAdams <conmanx360 at gmail.com>
---
dlls/d3d10/tests/effect.c | 330 ++++++++++++++++++++++++++++++++++++++
1 file changed, 330 insertions(+)
diff --git a/dlls/d3d10/tests/effect.c b/dlls/d3d10/tests/effect.c
index 50b76a1fee..06397d7aa5 100644
--- a/dlls/d3d10/tests/effect.c
+++ b/dlls/d3d10/tests/effect.c
@@ -5027,6 +5027,335 @@ static void test_effect_vector_variable(void)
ok(!refcount, "Device has %u references left.\n", refcount);
}
+/*
+ * test_effect_matrix_variable
+ */
+#if 0
+cbuffer cb
+{
+ float4x4 m_f0;
+ float4x4 m_f_a[2];
+
+ row_major int2x3 m_i0;
+
+ bool3x2 m_b0;
+ bool3x2 m_b_a[2];
+};
+#endif
+
+static DWORD fx_test_matrix_variable[] =
+{
+ 0x43425844, 0xc95a5c42, 0xa138d3cb, 0x8a4ef493,
+ 0x3515b7ee, 0x00000001, 0x000001e2, 0x00000001,
+ 0x00000024, 0x30315846, 0x000001b6, 0xfeff1001,
+ 0x00000001, 0x00000005, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x000000c6,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x66006263,
+ 0x74616f6c, 0x00347834, 0x00000007, 0x00000001,
+ 0x00000000, 0x00000040, 0x00000040, 0x00000040,
+ 0x0000640b, 0x30665f6d, 0x00000700, 0x00000100,
+ 0x00000200, 0x00008000, 0x00004000, 0x00008000,
+ 0x00640b00, 0x665f6d00, 0x6900615f, 0x7832746e,
+ 0x00530033, 0x00010000, 0x00000000, 0x001c0000,
+ 0x00200000, 0x00180000, 0x1a130000, 0x5f6d0000,
+ 0x62003069, 0x336c6f6f, 0x7b003278, 0x01000000,
+ 0x00000000, 0x1c000000, 0x20000000, 0x18000000,
+ 0x23000000, 0x6d000053, 0x0030625f, 0x0000007b,
+ 0x00000001, 0x00000002, 0x0000003c, 0x00000020,
+ 0x00000030, 0x00005323, 0x5f625f6d, 0x00040061,
+ 0x01400000, 0x00000000, 0x00050000, 0xffff0000,
+ 0x0000ffff, 0x002c0000, 0x00100000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x004d0000, 0x00310000, 0x00000000, 0x00400000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00760000,
+ 0x005a0000, 0x00000000, 0x00c00000, 0x00000000,
+ 0x00000000, 0x00000000, 0x009f0000, 0x00830000,
+ 0x00000000, 0x00e00000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00c00000, 0x00a40000, 0x00000000,
+ 0x01000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000,
+};
+
+struct d3d10_matrix
+{
+ float m[4][4];
+};
+
+static void set_test_matrix(struct d3d10_matrix *m, D3D10_SHADER_VARIABLE_TYPE type,
+ unsigned int row_count, unsigned int col_count, unsigned int elements)
+{
+ unsigned int row, col, elem;
+ float tmp_f;
+ int tmp_i;
+ BOOL tmp_b;
+
+ memset(m, 0, elements * sizeof(*m));
+ switch (type)
+ {
+ case D3D10_SVT_FLOAT:
+ tmp_f = 0.0f;
+ for (elem = 0; elem < elements; ++elem)
+ {
+ for (col = 0; col < col_count; ++col)
+ {
+ for (row = 0; row < row_count; ++row)
+ m[elem].m[row][col] = tmp_f += 1.0f;
+ }
+ }
+ break;
+
+ case D3D10_SVT_INT:
+ tmp_i = 1;
+ for (elem = 0; elem < elements; ++elem)
+ {
+ for (col = 0; col < col_count; ++col)
+ {
+ for (row = 0; row < row_count; ++row)
+ {
+ m[elem].m[row][col] = *(float *)&tmp_i;
+ ++tmp_i;
+ }
+ }
+ }
+ break;
+
+ case D3D10_SVT_BOOL:
+ tmp_b = FALSE;
+ for (elem = 0; elem < elements; ++elem)
+ {
+ tmp_b = !tmp_b;
+ for (col = 0; col < col_count; ++col)
+ {
+ for (row = 0; row < row_count; ++row)
+ {
+ m[elem].m[row][col] = *(float *)&tmp_b;
+ tmp_b = !tmp_b;
+ }
+ }
+ }
+ break;
+
+ default:
+ break;
+ }
+}
+
+static void transpose_matrix(struct d3d10_matrix *src, struct d3d10_matrix *dst,
+ unsigned int row_count, unsigned int col_count)
+{
+ unsigned int row, col;
+
+ for (col = 0; col < row_count; ++col)
+ {
+ for (row = 0; row < col_count; ++row)
+ dst->m[row][col] = src->m[col][row];
+ }
+}
+
+static void compare_matrix(const char *name, unsigned int line, struct d3d10_matrix a,
+ struct d3d10_matrix b, unsigned int row_count, unsigned int col_count, BOOL transpose)
+{
+ unsigned int row, col;
+ float tmp;
+
+ for (col = 0; col < col_count; ++col)
+ {
+ for (row = 0; row < row_count; ++row)
+ {
+ tmp = !transpose ? b.m[row][col] : b.m[col][row];
+ ok(a.m[row][col] == tmp, "Variable %s, line %d, got unexpected value %#x.\n", name, line,
+ *(unsigned int *)&tmp);
+ }
+ }
+}
+
+static void test_matrix_methods(ID3D10EffectMatrixVariable *var, D3D10_SHADER_VARIABLE_TYPE type,
+ const char *name, unsigned int row_count, unsigned int col_count)
+{
+ struct d3d10_matrix m_set, m_ret, m_expected;
+ HRESULT hr;
+
+ set_test_matrix(&m_set, type, row_count, col_count, 1);
+
+ hr = var->lpVtbl->SetMatrix(var, (float *)&m_set);
+ ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
+
+ memset(&m_ret, 0, sizeof(m_ret));
+ hr = var->lpVtbl->GetMatrix(var, (float *)&m_ret);
+ ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
+ compare_matrix(name, __LINE__, m_set, m_ret, row_count, col_count, FALSE);
+
+ memset(&m_ret, 0, sizeof(m_ret));
+ hr = var->lpVtbl->GetMatrixTranspose(var, (float *)&m_ret);
+ ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
+ compare_matrix(name, __LINE__, m_set, m_ret, row_count, col_count, TRUE);
+
+ hr = var->lpVtbl->SetMatrixTranspose(var, (float *)&m_set);
+ ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
+
+ memset(&m_ret, 0, sizeof(m_ret));
+ hr = var->lpVtbl->GetMatrix(var, (float *)&m_ret);
+ ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
+ compare_matrix(name, __LINE__, m_ret, m_set, row_count, col_count, TRUE);
+
+ memset(&m_ret, 0, sizeof(m_ret));
+ memset(&m_expected, 0, sizeof(m_expected));
+ hr = var->lpVtbl->GetMatrixTranspose(var, (float *)&m_ret);
+ transpose_matrix(&m_set, &m_expected, row_count, col_count);
+ ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
+ compare_matrix(name, __LINE__, m_expected, m_ret, row_count, col_count, TRUE);
+}
+
+static void test_matrix_array_methods(ID3D10EffectMatrixVariable *var, D3D10_SHADER_VARIABLE_TYPE type,
+ const char *name, unsigned int row_count, unsigned int col_count, unsigned int elements)
+{
+ struct d3d10_matrix m_set[2], m_ret[2], m_expected;
+ unsigned int i;
+ HRESULT hr;
+
+ set_test_matrix(m_set, type, row_count, col_count, elements);
+
+ hr = var->lpVtbl->SetMatrixArray(var, (float *)m_set, 0, elements);
+ ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
+
+ memset(m_ret, 0, sizeof(m_ret));
+ hr = var->lpVtbl->GetMatrixArray(var, (float *)m_ret, 0, elements);
+ ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
+ for (i = 0; i < elements; ++i)
+ compare_matrix(name, __LINE__, m_set[i], m_ret[i], row_count, col_count, FALSE);
+
+ memset(m_ret, 0, sizeof(m_ret));
+ hr = var->lpVtbl->GetMatrixTransposeArray(var, (float *)m_ret, 0, elements);
+ ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
+ for (i = 0; i < elements; ++i)
+ compare_matrix(name, __LINE__, m_set[i], m_ret[i], row_count, col_count, TRUE);
+
+ hr = var->lpVtbl->SetMatrixTransposeArray(var, (float *)m_set, 0, elements);
+ ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
+
+ memset(m_ret, 0, sizeof(m_ret));
+ hr = var->lpVtbl->GetMatrixArray(var, (float *)m_ret, 0, elements);
+ ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
+ for (i = 0; i < elements; ++i)
+ compare_matrix(name, __LINE__, m_ret[i], m_set[i], row_count, col_count, TRUE);
+
+ memset(m_ret, 0, sizeof(m_ret));
+ memset(&m_expected, 0, sizeof(m_expected));
+ hr = var->lpVtbl->GetMatrixTransposeArray(var, (float *)m_ret, 0, elements);
+ ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
+ for (i = 0; i < elements; ++i)
+ {
+ memset(&m_expected, 0, sizeof(m_expected));
+ transpose_matrix(&m_set[i], &m_expected, row_count, col_count);
+ compare_matrix(name, __LINE__, m_expected, m_ret[i], row_count, col_count, TRUE);
+ }
+
+ /* Offset tests. */
+ memset(m_ret, 0, sizeof(m_ret));
+ hr = var->lpVtbl->SetMatrixArray(var, (float *)m_ret, 0, elements);
+
+ hr = var->lpVtbl->SetMatrixArray(var, (float *)m_set, 1, 1);
+ ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
+
+ hr = var->lpVtbl->GetMatrixArray(var, (float *)m_ret, 1, 1);
+ ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
+ compare_matrix(name, __LINE__, m_ret[0], m_set[0], row_count, col_count, FALSE);
+
+ memset(m_ret, 0, sizeof(m_ret));
+ hr = var->lpVtbl->SetMatrixArray(var, (float *)m_ret, 0, elements);
+
+ hr = var->lpVtbl->SetMatrixTransposeArray(var, (float *)m_set, 1, 1);
+ ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
+
+ memset(&m_expected, 0, sizeof(m_expected));
+ hr = var->lpVtbl->GetMatrixTransposeArray(var, (float *)m_ret, 1, 1);
+ ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
+ transpose_matrix(&m_set[0], &m_expected, row_count, col_count);
+ compare_matrix(name, __LINE__, m_expected, m_ret[0], row_count, col_count, TRUE);
+
+ if (0)
+ {
+ /* Like vector array functions, matrix array functions will allow for
+ * writing out of bounds into adjacent memory. */
+ hr = var->lpVtbl->SetMatrixArray(var, (float *)m_set, elements + 1, 1);
+ ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
+
+ memset(m_ret, 0, sizeof(m_ret));
+ hr = var->lpVtbl->GetMatrixArray(var, (float *)m_ret, elements + 1, 1);
+ ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
+ compare_matrix(name, __LINE__, m_expected, m_ret[0], row_count, col_count, TRUE);
+
+ hr = var->lpVtbl->SetMatrixTransposeArray(var, (float *)m_set, elements + 1, 1);
+ ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
+
+ memset(&m_expected, 0, sizeof(m_expected));
+ hr = var->lpVtbl->GetMatrixTransposeArray(var, (float *)m_ret, elements + 1, 1);
+ ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
+ transpose_matrix(&m_set[0], &m_expected, row_count, col_count);
+ compare_matrix(name, __LINE__, m_expected, m_ret[0], row_count, col_count, TRUE);
+ }
+}
+
+static void test_effect_matrix_variable(void)
+{
+ static const struct
+ {
+ const char *name;
+ D3D_SHADER_VARIABLE_TYPE type;
+ unsigned int rows;
+ unsigned int columns;
+ unsigned int elements;
+ }
+ tests[] =
+ {
+ {"m_f0", D3D10_SVT_FLOAT, 4, 4, 1},
+ {"m_i0", D3D10_SVT_INT, 2, 3, 1},
+ {"m_b0", D3D10_SVT_BOOL, 3, 2, 1},
+ {"m_f_a", D3D10_SVT_FLOAT, 4, 4, 2},
+ {"m_b_a", D3D10_SVT_BOOL, 3, 2, 2},
+ };
+ ID3D10EffectMatrixVariable *m_var;
+ D3D10_EFFECT_TYPE_DESC type_desc;
+ ID3D10EffectVariable *var;
+ ID3D10EffectType *type;
+ ID3D10Device *device;
+ ID3D10Effect *effect;
+ unsigned int i;
+ ULONG refcount;
+ HRESULT hr;
+
+ if (!(device = create_device()))
+ {
+ skip("Failed to create device, skipping tests.\n");
+ return;
+ }
+
+ hr = create_effect(fx_test_matrix_variable, 0, device, NULL, &effect);
+ ok(SUCCEEDED(hr), "D3D10CreateEffectFromMemory failed (%x)\n", hr);
+
+ for (i = 0; i < ARRAY_SIZE(tests); ++i)
+ {
+ var = effect->lpVtbl->GetVariableByName(effect, tests[i].name);
+ type = var->lpVtbl->GetType(var);
+ hr = type->lpVtbl->GetDesc(type, &type_desc);
+ ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", tests[i].name, hr);
+ ok(type_desc.Type == tests[i].type, "Variable %s, got unexpected type %#x.\n",
+ tests[i].name, type_desc.Type);
+ m_var = var->lpVtbl->AsMatrix(var);
+ test_matrix_methods(m_var, tests[i].type, tests[i].name, tests[i].rows, tests[i].columns);
+ if (tests[i].elements > 1)
+ test_matrix_array_methods(m_var, tests[i].type, tests[i].name, tests[i].rows, tests[i].columns,
+ tests[i].elements);
+ }
+
+ effect->lpVtbl->Release(effect);
+
+ refcount = ID3D10Device_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+}
+
START_TEST(effect)
{
test_effect_constant_buffer_type();
@@ -5041,4 +5370,5 @@ START_TEST(effect)
test_effect_state_group_defaults();
test_effect_scalar_variable();
test_effect_vector_variable();
+ test_effect_matrix_variable();
}
--
2.20.1
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