[PATCH 6/6] quartz/vmr9: Create textures with D3DUSAGE_DYNAMIC.
Zebediah Figura
z.figura12 at gmail.com
Wed Mar 18 19:55:35 CDT 2020
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
dlls/quartz/tests/vmr9.c | 2 +-
dlls/quartz/vmr9.c | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/quartz/tests/vmr9.c b/dlls/quartz/tests/vmr9.c
index 5589ec8d6ae..59f38cc44e1 100644
--- a/dlls/quartz/tests/vmr9.c
+++ b/dlls/quartz/tests/vmr9.c
@@ -2503,7 +2503,7 @@ static void test_allocate_surface_helper(void)
ok(hr == D3D_OK, "Got hr %#x.\n", hr);
ok(desc.Format == info.Format, "Got format %#x.\n", desc.Format);
ok(desc.Type == D3DRTYPE_SURFACE, "Got type %u.\n", desc.Type);
- todo_wine ok(desc.Usage == D3DUSAGE_DYNAMIC, "Got usage %#x.\n", desc.Usage);
+ ok(desc.Usage == D3DUSAGE_DYNAMIC, "Got usage %#x.\n", desc.Usage);
ok(desc.Pool == D3DPOOL_DEFAULT, "Got pool %u.\n", desc.Pool);
ok(desc.MultiSampleType == D3DMULTISAMPLE_NONE, "Got multisample type %u.\n", desc.MultiSampleType);
ok(!desc.MultiSampleQuality, "Got multisample quality %u.\n", desc.MultiSampleQuality);
diff --git a/dlls/quartz/vmr9.c b/dlls/quartz/vmr9.c
index 84d8f66705d..5fdc8f4bbeb 100644
--- a/dlls/quartz/vmr9.c
+++ b/dlls/quartz/vmr9.c
@@ -2119,7 +2119,7 @@ static HRESULT WINAPI VMR9SurfaceAllocatorNotify_AllocateSurfaceHelper(IVMRSurfa
{
IDirect3DTexture9 *texture;
- hr = IDirect3DDevice9_CreateTexture(This->allocator_d3d9_dev, allocinfo->dwWidth, allocinfo->dwHeight, 1, 0,
+ hr = IDirect3DDevice9_CreateTexture(This->allocator_d3d9_dev, allocinfo->dwWidth, allocinfo->dwHeight, 1, D3DUSAGE_DYNAMIC,
allocinfo->Format, allocinfo->Pool, &texture, NULL);
if (FAILED(hr))
break;
--
2.25.1
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