[PATCH 1/2] d3dx9_36: Handle NULL palette

Alistair Leslie-Hughes leslie_alistair at hotmail.com
Sat Mar 21 22:23:36 CDT 2020


D3DFMT_P8 don't have a palette and cause a crash if they have to_rgba function.

Signed-off-by: Alistair Leslie-Hughes <leslie_alistair at hotmail.com>
---
 dlls/d3dx9_36/surface.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/d3dx9_36/surface.c b/dlls/d3dx9_36/surface.c
index 42e7bf16f1..e2b398345c 100644
--- a/dlls/d3dx9_36/surface.c
+++ b/dlls/d3dx9_36/surface.c
@@ -1796,7 +1796,7 @@ void point_filter_argb_pixels(const BYTE *src, UINT src_row_pitch, UINT src_slic
                     struct vec4 color, tmp;
 
                     format_to_vec4(src_format, src_ptr, &color);
-                    if (src_format->to_rgba)
+                    if (src_format->to_rgba && palette)
                         src_format->to_rgba(&color, &tmp, palette);
                     else
                         tmp = color;
-- 
2.25.1




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