[PATCH v2 1/2] d3dx9_36: Handle NULL palette
Alistair Leslie-Hughes
leslie_alistair at hotmail.com
Sun Mar 22 16:46:40 CDT 2020
Just Ignore this more for now, the second patch in the series can be
applied without this one.
On 22/3/20 3:05 pm, Alistair Leslie-Hughes wrote:
> D3DFMT_P8 don't have a palette and cause a if they have to_rgba function.
>
> Signed-off-by: Alistair Leslie-Hughes <leslie_alistair at hotmail.com>
> ---
> dlls/d3dx9_36/surface.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/dlls/d3dx9_36/surface.c b/dlls/d3dx9_36/surface.c
> index 42e7bf16f1..e2b398345c 100644
> --- a/dlls/d3dx9_36/surface.c
> +++ b/dlls/d3dx9_36/surface.c
> @@ -1796,7 +1796,7 @@ void point_filter_argb_pixels(const BYTE *src, UINT src_row_pitch, UINT src_slic
> struct vec4 color, tmp;
>
> format_to_vec4(src_format, src_ptr, &color);
> - if (src_format->to_rgba)
> + if (src_format->to_rgba && palette)
> src_format->to_rgba(&color, &tmp, palette);
> else
> tmp = color;
>
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