[PATCH] d2d1/tests: Adjust a color to prevent test failures.

Zebediah Figura z.figura12 at gmail.com
Sun Mar 22 18:11:34 CDT 2020

Different drivers may produce either #ff7f00 or #ff8000 here, both on Windows
and Linux.

Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Perhaps better would be to avoid depending on pixel-exact color, but it's not
clear to me what the preferred way of doing that is.

 dlls/d2d1/tests/d2d1.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/d2d1/tests/d2d1.c b/dlls/d2d1/tests/d2d1.c
index 77899ccd6ea..8548a0a4aa2 100644
--- a/dlls/d2d1/tests/d2d1.c
+++ b/dlls/d2d1/tests/d2d1.c
@@ -1250,7 +1250,7 @@ static void test_clip(void)
     translate_matrix(&matrix, 0.1f, 0.0f);
     ID2D1RenderTarget_SetTransform(rt, &matrix);
     set_rect(&rect, 110.0f, 250.25f, 150.0f, 300.25f);
-    set_color(&color, 0.0f, 0.5f, 1.0f, 1.0f);
+    set_color(&color, 0.0f, 1.0f, 0.0f, 1.0f);
     ID2D1RenderTarget_PushAxisAlignedClip(rt, &rect, D2D1_ANTIALIAS_MODE_ALIASED);
     ID2D1RenderTarget_Clear(rt, &color);
@@ -1277,7 +1277,7 @@ static void test_clip(void)
     hr = ID2D1RenderTarget_EndDraw(rt, NULL, NULL);
     ok(SUCCEEDED(hr), "Failed to end draw, hr %#x.\n", hr);
-    match = compare_surface(surface, "a958d1fe69ee880200d47b206948e4c1ef382748");
+    match = compare_surface(surface, "cb418ec4a7c8407b5e36db06fc6292a06bb8476c");
     ok(match, "Surface does not match.\n");

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