[PATCH 5/5] d3dcompiler: Store a pointer to the bwriter_shader structure inside the bc_writer structure.
Matteo Bruni
matteo.mystral at gmail.com
Tue Mar 24 08:10:12 CDT 2020
On Fri, Mar 20, 2020 at 12:08 AM Zebediah Figura <z.figura12 at gmail.com> wrote:
>
> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
> ---
> dlls/d3dcompiler_43/bytecodewriter.c | 30 ++++++++++++++---------
> dlls/d3dcompiler_43/d3dcompiler_private.h | 3 +--
> 2 files changed, 20 insertions(+), 13 deletions(-)
>
> diff --git a/dlls/d3dcompiler_43/bytecodewriter.c b/dlls/d3dcompiler_43/bytecodewriter.c
> index 8b016cd6201..add9804cac0 100644
> --- a/dlls/d3dcompiler_43/bytecodewriter.c
> +++ b/dlls/d3dcompiler_43/bytecodewriter.c
> @@ -939,7 +939,8 @@ static void vs_12_dstreg(struct bc_writer *This, const struct shader_reg *reg,
> break;
>
> case BWRITERSPR_PREDICATE:
> - if(This->version != BWRITERVS_VERSION(2, 1)){
> + if (This->shader->minor_version == 0)
> + {
> WARN("Predicate register is allowed only in vs_2_x\n");
> This->state = E_INVALIDARG;
> return;
This function is also used for vs_1_* so, technically, this should
check major version too.
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